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Truvy
#21 Posted : Saturday, August 17, 2013 4:34:31 PM(UTC)
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Yeah as Oro explained, anything that is a TRAIT is PASSIVE and always in effect.
Truvy
#22 Posted : Saturday, August 17, 2013 4:53:05 PM(UTC)
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Interesting, Krill Cage Feeders have their own animation for fishing...you sorta tug and reel at the line but its not a bit...then a bite will hit it (turned out to be blue coral :p)

Edited by user Saturday, August 17, 2013 4:55:56 PM(UTC)  | Reason: Not specified

Arthalion
#23 Posted : Saturday, August 17, 2013 8:27:40 PM(UTC)
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Originally Posted by: Orophin Go to Quoted Post

Gulleye is just a trait and allows you to fish in waters up to the level of Gulleye you have. The first trait allows you to fish in waters up to level 15, then 35, then 50. Basically anywhere where it'll let you cast your rod you can fish. You don't have to use an ability to seek out fishing spots anymore.


Are you sure that's what it is? because you could already fish in any water it will allow you to cast in before you get the trait, so what exactly is the trait changing?
Wulfgang
#24 Posted : Saturday, August 17, 2013 8:54:13 PM(UTC)
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Mooch is so unbelievably inconsistent. I got two back to back two hours ago and haven't seen one since.
Orophin
#25 Posted : Saturday, August 17, 2013 10:07:51 PM(UTC)
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Originally Posted by: Truvy Go to Quoted Post
Interesting, Krill Cage Feeders have their own animation for fishing...you sorta tug and reel at the line but its not a bit...then a bite will hit it (turned out to be blue coral :p)

I think some of the baits will have different animations. I was using a Crow Fly for the level 20 quest and my character was slowly reeling the entire time until I got a bite.
http://www.youtube.com/user/oroelf - FFXIV 1.0 Cutscene Videos
Kuma
#26 Posted : Sunday, August 18, 2013 1:53:24 AM(UTC)
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Here are some things that I've found out and/or speculation. Hope some of this info helps.

Perception is HQ chance (We already know this) but perhaps the Gathering stat affects what size fish you reel in? Just a hunch, no idea really though.

Like already said, certain fish only bite on certain bait. Once I've went around and bought every kind of bait, I will test more. After I've pulled up everything I could with the current bait, there's still a mystery fish on a fishing hole, so I'm assuming it needs EXACT bait to fish up.

To Mooch, we need to have caught an HQ fish (Already know this) however, it seems only CERTAIN fish can be used to Mooch. Earlier I was catching an HQ version of some kind of Oyster, and it wouldn't allow me to Mooch at all. As soon as I caught an HQ fish (I think it was the Harbor Fish in LL), I got the option to Mooch.

Orophin
#27 Posted : Sunday, August 18, 2013 7:45:23 AM(UTC)
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Originally Posted by: Kuma Go to Quoted Post

Like already said, certain fish only bite on certain bait. Once I've went around and bought every kind of bait, I will test more. After I've pulled up everything I could with the current bait, there's still a mystery fish on a fishing hole, so I'm assuming it needs EXACT bait to fish up.

I doubt there will be a case where there's only one bait that a fish will bite on. A lot of those blanks are probably going to be fish that can only be caught via mooching.
http://www.youtube.com/user/oroelf - FFXIV 1.0 Cutscene Videos
Wulfgang
#28 Posted : Sunday, August 18, 2013 9:18:20 AM(UTC)
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Originally Posted by: Kuma Go to Quoted Post
Here are some things that I've found out and/or speculation. Hope some of this info helps.

Perception is HQ chance (We already know this) but perhaps the Gathering stat affects what size fish you reel in? Just a hunch, no idea really though.

Like already said, certain fish only bite on certain bait. Once I've went around and bought every kind of bait, I will test more. After I've pulled up everything I could with the current bait, there's still a mystery fish on a fishing hole, so I'm assuming it needs EXACT bait to fish up.

To Mooch, we need to have caught an HQ fish (Already know this) however, it seems only CERTAIN fish can be used to Mooch. Earlier I was catching an HQ version of some kind of Oyster, and it wouldn't allow me to Mooch at all. As soon as I caught an HQ fish (I think it was the Harbor Fish in LL), I got the option to Mooch.



From what I've seen, for Mooch to proc it has to be:

A) A certain type of fish
B) HQed
C) A random % chance of Mooch activating if criteria A and B are met

I know C occurs because I mooched with HQ anchovies twice and have caught another ~10 HQ anchovies with no mooch activating.

Truvy
#29 Posted : Sunday, August 18, 2013 9:47:54 AM(UTC)
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Its a damn shame that the baits dont go in the offhand...since they got rid of spearfishing the bait takes up a lot of INV room and be nice to go to the armory...or at least a tackle box!
Koku
#30 Posted : Sunday, August 18, 2013 10:18:24 AM(UTC)
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A tackle box.... now that's an idea.
Kuma
#31 Posted : Sunday, August 18, 2013 11:08:32 AM(UTC)
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Originally Posted by: Orophin Go to Quoted Post
Originally Posted by: Kuma Go to Quoted Post

Like already said, certain fish only bite on certain bait. Once I've went around and bought every kind of bait, I will test more. After I've pulled up everything I could with the current bait, there's still a mystery fish on a fishing hole, so I'm assuming it needs EXACT bait to fish up.

I doubt there will be a case where there's only one bait that a fish will bite on. A lot of those blanks are probably going to be fish that can only be caught via mooching.


The Navigator's Daggers and Warmwater Trout (Or something) could only be caught with Rat Tails and Crow Flys. Or was that just a suggestion to catch them?

Wulfgang
#32 Posted : Sunday, August 18, 2013 11:36:49 AM(UTC)
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Originally Posted by: Truvy Go to Quoted Post
Interesting, Krill Cage Feeders have their own animation for fishing...you sorta tug and reel at the line but its not a bit...then a bite will hit it (turned out to be blue coral :p)


I noticed this too; I thought each type of fishing (River / Lake / Ocean / etc.) had it's own animation at first, but it's the bait. The Krill Cage Feeder animation is really tough to tell when you have a catch if you're stealthed and it's in a dark zone (e.g. Sahagin area). The Sinking Minnow is like a low sidearm motion with constant reeling; it is also a bit hard to tell when you have a fish on the line.

Fallensbane
#33 Posted : Sunday, August 18, 2013 12:58:24 PM(UTC)
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Lack of tackle box is still a huge issue. This is something many many many people posted about all through 1.0 I am surprised we still haven't gotten it yet. I wouldn't even mind if it was a high level unlock, like 50 mission reward or something. But the fact is other dols do not need to deal with the inventory nightmare that is bait/lures, so a tackle box would even that out. Make it so it can only carry 1 NQ stack and 1 HQ stack of each bait and we are good to go.
Arthalion
#34 Posted : Sunday, August 18, 2013 5:59:40 PM(UTC)
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Originally Posted by: Arthalion Go to Quoted Post
Originally Posted by: Orophin Go to Quoted Post

Gulleye is just a trait and allows you to fish in waters up to the level of Gulleye you have. The first trait allows you to fish in waters up to level 15, then 35, then 50. Basically anywhere where it'll let you cast your rod you can fish. You don't have to use an ability to seek out fishing spots anymore.


Are you sure that's what it is? because you could already fish in any water it will allow you to cast in before you get the trait, so what exactly is the trait changing?


Bumping this, still want an answer :p. It just doesn't make sense that we got a trait to do something that we could already do.
Siks
#35 Posted : Sunday, August 18, 2013 9:20:29 PM(UTC)
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Originally Posted by: Arthalion Go to Quoted Post
Originally Posted by: Arthalion Go to Quoted Post
Originally Posted by: Orophin Go to Quoted Post

Gulleye is just a trait and allows you to fish in waters up to the level of Gulleye you have. The first trait allows you to fish in waters up to level 15, then 35, then 50. Basically anywhere where it'll let you cast your rod you can fish. You don't have to use an ability to seek out fishing spots anymore.


Are you sure that's what it is? because you could already fish in any water it will allow you to cast in before you get the trait, so what exactly is the trait changing?


Bumping this, still want an answer :p. It just doesn't make sense that we got a trait to do something that we could already do.


My guess is it allows you to unlock the fishing locations in your fishing log
Orophin
#36 Posted : Sunday, August 18, 2013 9:44:53 PM(UTC)
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Originally Posted by: Arthalion Go to Quoted Post
Originally Posted by: Arthalion Go to Quoted Post
Originally Posted by: Orophin Go to Quoted Post

Gulleye is just a trait and allows you to fish in waters up to the level of Gulleye you have. The first trait allows you to fish in waters up to level 15, then 35, then 50. Basically anywhere where it'll let you cast your rod you can fish. You don't have to use an ability to seek out fishing spots anymore.


Are you sure that's what it is? because you could already fish in any water it will allow you to cast in before you get the trait, so what exactly is the trait changing?


Bumping this, still want an answer :p. It just doesn't make sense that we got a trait to do something that we could already do.




Not sure what else I can tell you. Traits are passive. They're not something you click to activate.
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Arthalion
#37 Posted : Sunday, August 18, 2013 10:40:58 PM(UTC)
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Yes, I know traits are passive. I also play the game. I'm asking are you sure it does what you say it does, not whether or not it's a passive. Allows you to fish in waters up to 15. Well can't you already do that before you get the trait? Otherwise how did I just get to 15 in the first place.
Discount Sushi
#38 Posted : Sunday, August 18, 2013 11:01:56 PM(UTC)
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From what I can tell, the Gulleye traits allow you to access specific fishing holes. At the Woad Whisper Canyon in Middle La Noscea, for instance, you get a message alerting you to the presence of a fishing hole if you try to access it, but until you reach level 15 and acquire Gulleye I, you can't actually cast. The fishing hole at Brewer's Beacon is actually locked out until you have Gulleye I as well. It looked like there was a little particle effect the first time you access one of the special fishing holes.
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Orophin
#39 Posted : Sunday, August 18, 2013 11:09:34 PM(UTC)
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Originally Posted by: Discount Sushi Go to Quoted Post
From what I can tell, the Gulleye traits allow you to access specific fishing holes. At the Woad Whisper Canyon in Middle La Noscea, for instance, you get a message alerting you to the presence of a fishing hole if you try to access it, but until you reach level 15 and acquire Gulleye I, you can't actually cast. The fishing hole at Brewer's Beacon is actually locked out until you have Gulleye I as well. It looked like there was a little particle effect the first time you access one of the special fishing holes.


That's good to know. Sorry I wasn't able to help you with this Arthalion. It's kinda hard to know every facet when pretty much everything is available to me already at level 50. That and my exposure to most of the fishing areas right now is very small.

I'm sure in the coming weeks we'll have a lot more information available, especially from those starting fresh that can offer things us Legacy players won't see.

http://www.youtube.com/user/oroelf - FFXIV 1.0 Cutscene Videos
Arthalion
#40 Posted : Sunday, August 18, 2013 11:13:43 PM(UTC)
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Nah it's all good. I was just really curious about it :).
Thanks for the info Sushi. Good to know what it means.
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