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Colonel Forbin
#1 Posted : Saturday, October 16, 2010 12:19:41 AM(UTC)
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We should start a sticky with confirmed food effects.  It's one of those things that's still pretty hard to find, at least for me.  I'll start trying to pay attention to before and after and note anything after.

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Cortez
#2 Posted : Wednesday, October 20, 2010 5:07:22 PM(UTC)
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I found some information about this over on ZAM last night since a friend was asking about accuracy food.  Problem is, it looks like it's a lot of placeholder stats for now.  I mean a Rank 10 food having the same stats as Rank 50?  Maybe it's one of those things they're going to adjust eventually but is on the back burner just due to the other glaring problems with the game at the moment.

Link:  http://ffxiv.zam.com/forum.html?game=268&mid=1286839511179099217&howmany=50

Mirale
#3 Posted : Monday, January 10, 2011 3:25:58 AM(UTC)
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Food is separated into class (DoW, DoL…) and then further into attribute gained. Each meal is listed in order of optimal rank (ex: 10 - Marmot Steak means optimal rank is 10).

Raw Ingredients are too plentiful for me to list so they're separated into categories.

STRENGTH (+HP)- Meats
VITALITY (+HP)- Grains, Mushrooms
DEXTERITY (+HP)- Freshwater Fish, Saltwater Fish
INTELLIGENCE (+MP)- Vegetables, Lamp Marimo
MIND (+MP)- Eggs
PIETY (+MP)- Fruits

DISCIPLES OF THE LAND

GATHERING (+Magic Accuracy)(Vegetable Dish)
13 - Spinach Saute
15 - Jack-o'-lantern
16 - Roasted Nopales
36 - Stuffed Artichoke
45 - Tomato Pie

OUTPUT (+Magic Defense)(Stews)
15 - Ratatouille
25 - Mutton Stew
30 - Beef Stew
35 - Dzemael Gratin
40 - Bouillabaisse
50 - Orobon Stew

PERCEPTION (+Elemental Resistance)(Dairy Product)
10 - Cottage Cheese
15 - Aldgoat Milk
20 - Buffalo Milk
25 - Blue Cheese

DISCIPLES OF WAR

ATTACK (+HP)(Meat Dishes)
10 - Marmot Steak
12 - Mole Loaf
15 - Rabbit Pie
20 - Jerked Beef
25 - Grilled Dodo
30 - Meat Miq'abob
32 - Roast Dodo
35 - Smoked Raptor
38 - Aldgoat Steak
40 - Shepherd's Pie

ATTACK (+Craftsmanship)(Egg Dishes)
10 - Boiled Egg
15 - Mustard Eggs
20 - Dodo Omelette
40 - Deviled Eggs

DEFENSE (+HP)(Grain Dish)
5 - Acorn Cookie
10 - Flatbread
15 - Dark Pretzel
20 - Honey Muffin
25 - La Noscean Toast
30 - Cornbread
35 - Walnut Bread
40 - Knight's Bread


ACCURACY (+Control)(Seafood Dish)
10 - Grilled Carp
13 - Braised Pipira
15 - Tree Toad Legs
20 - Boiled Crayfish
25 - Grilled Trout
26 - Boiled Bream
30 - Salmon Meuniere
32 - Lava Toad Legs
35 - Tuna Miq'abob
37 - Baked Sole
40 - Eel Pie
41 - Mugwort Carp
45 - Salt Cod Puffs
50 - Stuffed Cabbage

EVASION (+Elemental Resistance)(Seafood Dish)
12 - Salt Cod
22 - Raw Oyster


DISCIPLES OF MAGIC

MAGIC POTENCY (+MP)(Sweets)
7 - Ginger Cookie
10 - Bubble Chocolate
10 - Pearl Chocolate
12 - Raisins
14 - Heart Chocolate
16 - White Chocolate
17 - Apple Tart
17 - Princess Pudding
18 - Ore Fruitcake
18 - Sweet Rice Cake
22 - Dried Prune
27 - Blood Currant Tart
29 - Snowflake Peak
32 - Crumpet
34 - Starlight Log
37 - Pastry Fish
42 - Crowned Cake

MAGIC DEFENSE (+Output)(Stews)
15 - Ratatouille
25 - Mutton Stew
30 - Beef Stew
35 - Dzemael Gratin
40 - Bouillabaisse
50 - Orobon Stew

MAGIC ACCURACY (+Gathering)(Vegetable Dish [Salad])
20 - Landtrap Salad
29 - Alligator Salad
30 - Parsnip Salad
35 - Sauerkraut

MAGIC ACCURACY (+Gathering)(Vegetable Dish [Other])
13 - Spinach Saute
15 - Jack-o'-lantern
16 - Roasted Nopales
36 - Stuffed Artichoke
45 - Tomato Pie

MAGIC ACCURACY (+Magic Craftsmanship)
30 - Forest Miq'abob

MAGIC POINTS (+Elemental Resistance)(Soups)
7 - Stone Soup
9 - Zoni
12 - Pea Soup
17 - Frumenty
22 - Cawl Cennin
27 - Lentils & Chestnuts
37 - Fish Soup


DISCIPLES OF THE HAND

CRAFTSMANSHIP (+Attack)(Egg Dishes)
10 - Boiled Egg
15 - Mustard Eggs
20 - Dodo Omelette
40 - Deviled Eggs

MAGIC CRAFTSMANSHIP (+Elemental Resistance)(Drinks)
2 - Distilled Water
5 - Mineral Water
16 - Orange Juice
20 - Pineapple Juice
24 - Chamomile Tea
32 - Apple Juice
38 - Mulled Tea

MAGIC CRAFTSMANSHIP (+Magic Accuracy)(Other)

30 - Forest Miq'abob

CONTROL (+Accuracy)(Seafood Dish)
10 - Grilled Carp
13 - Braised Pipira
15 - Tree Toad Legs
20 - Boiled Crayfish
25 - Grilled Trout
26 - Boiled Bream
30 - Salmon Meuniere
32 - Lava Toad Legs
35 - Tuna Miq'abob
37 - Baked Sole
40 - Eel Pie
41 - Mugwort Carp
45 - Salt Cod Puffs
50 - Stuffed Cabbage

Edited by user Monday, January 10, 2011 10:25:04 AM(UTC)  | Reason: Not specified

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Stinkywinky on 1/10/2011(UTC), Vicious on 8/3/2011(UTC)
Kida
#4 Posted : Monday, January 10, 2011 4:31:09 AM(UTC)
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I would like to add this information to the database somehow. I would like to get your input on what would be relevant in this regard.

I guess there are three main factors:

Affected stat: Vit, Str, Output etc.
Size of bonus: +1, +5, +6 etc. (I guess this could be negative as well?)
Time effect lasts: 30 sec, 2 min etc.

Can one item have more than one effect? I mean could it affect two stats? Can an item strengthen other things than stats? Could it be that you can run faster or similar? Resist poison better?

Would you be interested in seeing this implemented on the site?

I could make a page where items could be searched based on it's effect so if you are looking for something to strengthen output that could be found. Would this be interesting?

Please give me any input you may have as this will help me when developing this.

Edited by user Monday, January 10, 2011 4:32:54 AM(UTC)  | Reason: Not specified

Stinkywinky
#5 Posted : Monday, January 10, 2011 6:50:27 AM(UTC)
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Thanks for the info Mirale, something I have been looking for.

/Cheers, RP
Mirale
#6 Posted : Monday, January 10, 2011 10:11:05 AM(UTC)
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All food items when eaten are supposed to add bonuses to two stats. If it is two important ones, they are listed twice in the menu such as all Egg Dishes which offers +attack and +craft. However, all Meat Dishes offer +attack and +HP. I'll go ahead and edit my list and try to separate it out so you can see both effects, ie: Attack (+HP) and the next list being Attack (+Craft). Later the egg dishes would read Craft (+attack).

All raw ingredients such as raw meat, "dodo eggs", any fish, fruits, vegetables etc... give +3 stat and +3 HP or MP depending on the stat category (ie: +3 MND, +3 MP or +3 STR, +3 HP) I have confirmed that raw food will give you +3 % of your HP and I believe it to to be +3% stat, but that's hard to confirm since none of my stats are above 134 (which would give +4). All ingredients seem to have a 5 minute time of effect.

Cooked food, aka what's on my Menu, gives +5% stats. This is hard to confirm though since stats such as attack, control, craftsmanship don't actually reflect a stat change in attribute. What foods affect what were found from data mining. One big advantage of cooked food is that it last 30 minutes instead of 5.

Having just experimented with raw food real quick, disagreeable fruit gave me a +1.5% MP when I was a 31 Gladiator, and a .8% MP as a 21 Marauder. As 21 Marauder, a low level Raw Fish (Tree Toad) was found to be tasty and gave me +3 Dex (from 87 to 90, could be +3 or +3%) and exactly +3% HP (1281 to 1320). Each raw ingredient lasted 5 minutes, and if I ate a new thing, it replaced stats of old one and reset timer. When I ate a +MP Food, It said (You eat a ____) and it only gave me 3.6% increase in MP. I'm not sure why that's not +5%, but any other studies would be helpful, both raw food and cooked food.

I haven't heard of food increasing any other stats such as speed but that would be nice, wouldn't it. I would love for this to be posted somehow for 2 reasons: Maybe Culinary can actually make money now if people now how to use food. I shudder every time i walk by some 30+ Crafter drinking Mineral Water instead of Apple Juice.
Drar
#7 Posted : Monday, January 10, 2011 3:30:05 PM(UTC)
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I'm a R39 Cul on Lindblum and some people I know, as well as myself have been doing tests on food effects. It seems that all food in a certain field (such as seafood dishes, control/acc) give the exact same stat bonus. The except is, that food has 4 messages.

You find the food disagreeable.
No message.
You find the food delicious.
You find the food divine.

now each of these messages determine what stats you get.

A Divine message seems to give a +7.5% increase in the stats (was tested with HP/MP+ food)

Whereas the other food was 2-5% for no message/delicious.

To activate Divine you have to have a certain amount in a certain attribute/elemental affinity. For example, I activate Tomato Pie for my fisher on Divine (gives Mag Acc/Gathering). To do this I have to have 74 mnd, 66 Ice. If I don't have exactly those stats (within about 6 or 7 of each side) you get delicious. If you are even further out of the range then that you get no message. As for disagreeable, I have only encountered that on raw materials, such as raw fish/meat/veges/fruit.

I was linked a few weeks ago to a blog on the lodestone with some useful info on how to get 'Divine'.

Hope it answers some of your questions.

Lodestone Blog
 1 user thanked Drar for this useful post.
Vicious on 8/3/2011(UTC)
Mirale
#8 Posted : Monday, January 10, 2011 4:22:48 PM(UTC)
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Drar wrote:
I'm a R39 Cul on Lindblum and some people I know, as well as myself have been doing tests on food effects. It seems that all food in a certain field (such as seafood dishes, control/acc) give the exact same stat bonus. The except is, that food has 4 messages.

You find the food disagreeable.
No message.
You find the food delicious.
You find the food divine.

now each of these messages determine what stats you get.

A Divine message seems to give a +7.5% increase in the stats (was tested with HP/MP+ food)

Whereas the other food was 2-5% for no message/delicious.

To activate Divine you have to have a certain amount in a certain attribute/elemental affinity. For example, I activate Tomato Pie for my fisher on Divine (gives Mag Acc/Gathering). To do this I have to have 74 mnd, 66 Ice. If I don't have exactly those stats (within about 6 or 7 of each side) you get delicious. If you are even further out of the range then that you get no message. As for disagreeable, I have only encountered that on raw materials, such as raw fish/meat/veges/fruit.

I was linked a few weeks ago to a blog on the lodestone with some useful info on how to get 'Divine'.

Hope it answers some of your questions.

Lodestone Blog



If this is true (I believe you), it doesn't make sense... So the best way for my 31 glad to get best def boost means having at most half of what current level stat cap is for vitality (106)? That seems counterproductive ya know? Or am I looking at food the wrong way?
Drar
#9 Posted : Monday, January 10, 2011 4:56:27 PM(UTC)
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sadly that's correct. It seems SE made food this way so that people can make up in stat's they are lacking. For example, a GLA will most likely have extremely high vit, and str (for shield blocking) but average dex, so to activate accuracy food, you need a certain amount of dex, get it to that, and you get a 7.5% increae in acc, which is decent. But if your a full out tank (only DEF/VIT/STR) and want more DEF/VIT/STR then you will get a small bonus.

Another possible way to get decent stats on GLA with food is if your STR is at about 68 (I think) and eat shepherds pie. This will increase your HP and attack.

Sadly the current way food works seems pretty crap, and hopefully they will get enough complaints and change it to a system like XI's.

Would also be nice to have the stat increases visible :/

*Edit*

I just got a blue star next to my name, what is that for? certain number of posts or something? >.>

Edited by user Monday, January 10, 2011 4:57:34 PM(UTC)  | Reason: Not specified

Mirale
#10 Posted : Monday, January 10, 2011 5:31:47 PM(UTC)
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... That would make sense if I didn't have 500+ stat points to reallocate whichever way I see necessary... Right now my glad has cap'd Str, Vit, almost capped Dex, and 40+ Mnd and 40+ Piety for culinary, making all food useless for me.

Really wish they would have done it just Optimal level +/- 5 levels or something.

Now I feel bad charging people 40k for a stack of food that does the same for em as something costing 4k a stack...
Drar
#11 Posted : Monday, January 10, 2011 5:37:40 PM(UTC)
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yea it does suck, the only thing I can recommend you eat is breads (if you want even more HP/DEF) or something you can activate on divine that gives you magic defense since your mnd is fairly low :/

On Lindblum at least, next to no-one uses food, i very rarely manage to sell something, yet alone for profit :/

I suggest you get very comfortable with a botanist friend, because after about R35 cul, fishing becomes useless. The only fish that can be used after R35 are northern pike (for stuffed cabbages, which are only decent to make around R40, and legendary fish for sand, which we know, cant be done yet -.-
Mirale
#12 Posted : Monday, January 10, 2011 6:20:16 PM(UTC)
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Yeah, but I suppose us Culinary and Fishers are in for the long haul, hope none of us were expecting easy cash this early in game :)

Come on... Ask the Devs: WTF is food for edition
Drar
#13 Posted : Monday, January 10, 2011 7:15:06 PM(UTC)
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yea I agree. I recommend you make Tomato pies R36-42 or so, im trying to find new recipies to do after that. I'm expecting it will be pastry fish or crowned cake to R50
 1 user thanked Drar for this useful post.
Mirale on 1/10/2011(UTC)
Kida
#14 Posted : Tuesday, January 11, 2011 3:34:29 AM(UTC)
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Drar wrote:

I just got a blue star next to my name, what is that for? certain number of posts or something? >.>


Yup... you made 25 posts --> one star...
Kida
#15 Posted : Tuesday, January 11, 2011 3:38:19 AM(UTC)
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It seems like it will be a bit hard to implement in the database and the data may be even harder to collect. And on top of that... if we do get all the data and make it so it makes sense they may update the way food works all together... I think I will wait a while before implementing this.
Drar
#16 Posted : Tuesday, January 11, 2011 4:14:04 AM(UTC)
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Kida wrote:
It seems like it will be a bit hard to implement in the database and the data may be even harder to collect. And on top of that... if we do get all the data and make it so it makes sense they may update the way food works all together... I think I will wait a while before implementing this.


I agree with that, I expect them... well... hope they change it soon :/ it is a terrible system atm.
Rupskul
#17 Posted : Wednesday, January 12, 2011 4:44:48 PM(UTC)
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How do racial differences and/or optimal rank affect the "flavor?"
Drar
#18 Posted : Wednesday, January 12, 2011 4:53:53 PM(UTC)
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Unsure about racial, my guess is that it is like XI and that only some classes can eat certain foods to divine (galka for raw meat, mithra for raw fish etc)

As for the optimal rank, we are unsure. I'm a R32 fisher and I can activate the 'Divine' message on tomato pies which is a R45 food.

I am unsure if that lowers the amount of stats I get, or if it is only on there so that SE can say around that rank we should be able to get the divine easier since we have enough points. At the moment I wouldn't pay too much attention to the optimal rank, eat what you can get a delicious/divine message with.
Rupskul
#19 Posted : Wednesday, January 12, 2011 5:48:25 PM(UTC)
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Thanks Drar ... this system is crazy

I checked out your Lodestone blog ... wow, phenomenal info. Great job!


Drar
#20 Posted : Wednesday, January 12, 2011 10:07:09 PM(UTC)
Drar


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Sadly I didn't write that blog, I just found it, and have found it to be accurate in every food I've tested :/ I really hope they change the system to how food was in XI :/
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