Since we're poking for solid theories, I've been getting a feel for what the Notches in the trees change.
What I don't think it does:
- Determine item obtained.
What I think it does:
- Decides the %(percentage) chance that your axe lands successfully on your next swings.
Like, before you swing your hatchet, the spot that the item is in has not been determined yet 100%.
If you chose a good Notch in the tree, the item will change its position to where ever you swung into the tree, allowing for 1-swing successes. To reword it, the "sweet spot" moves to where your axe lands during the first chop.
To look at it graphically:
[] 80%
[] 10%
[] 45%
= 20%
[] 25%
[] 5%
[] 20%
The % for each turn changes into random values, kind of like playing roulette and watching where your ball will randomly land. If you picked the 80%, there's a high chance your next swing will get an item in 1 swing or get a "you need a final cut" message. If you chose 25% then you'd either get a success in the next swing or have a 75% chance of getting a "nothing promising here" message.
Basically if luck is on your side, then the "sweet spot" will follow your axe, and you'll have to take a couple more swings if luck isn't with you for that turn. Also, the percentage values are higher if the tree's level is lower than your rank. Your rank is like a seed value that determines the final random percentages for each notch.
A rank 19 will get drastically lower percentages than a rank 20 logger on a Grade 3 tree.
The items you get have a level as well. If you are about to receive a valuable log, there's a higher chance that the chop will damage it if your rank is lower than the log's level. Lower level items get damaged less and allow a higher chance for 1-swing success. The item you're going to get is determined before you start logging the tree and will help set the difficulty for the next few swings as well, changing the value of the notch percentages up or down. Valuable logs will make the percentage go down and useless walnuts will make them go up drastically.
Edited by user Thursday, November 25, 2010 10:23:26 PM(UTC)
| Reason: Not specified