Kida wrote:Hi Bluetail and welcome to the site.
The sweet spot of an item will always be the same regardless of tree or grade. I a tree has the item on the list it will have the sweet spot listed on this site.
The grade of the tree is just a way to tell how difficult it is to gather from. Grade 1 will be the tree you get most attempts at and when striking an item your remaining stamina will be depleted the least. Grade 5 is currently the highest grade and here you will only get a few attempts. Once you get higher rank you will get more and more attempts and less and less stamina will be used when hitting something.
The higher the grade the more skill points so make sure you move to the next grade once you can log there comfortably. To locate the different grades I suggest you use the maps on this site. Here you can sort the resource points and get the information on what can be gathered.
Yea I saw the maps, they are great. So the system works that each tree can contain any item, or certain trees/locations have certain items. Say one tree can give maple logs and one willow logs and if you want logs, you should choose those sweet spots?
Or is it more like what a tree can give is randomized each spawn so to say.
In a better example, if I want maple logs should I just run around logging every tree at -2.
I guess I'm just too used to the whole low rank stuff is copper, and high rank stuff gives gold style system.
And a contribution:
http://www.ffxivcore.com...-botanist-overlay-guide/Doing this makes logging really easy. I chop middle, if no hit then top, if closer its second from top, if farther then i chop 1 lower then middle, which has to be a hit or "closer, in which case I chop bottom. Gives you a guaranteed hit by third try or sooner, with exception of if it's on the bottom.
Edited by user Tuesday, September 06, 2011 2:03:59 PM(UTC)
| Reason: Not specified