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FATIGUE - Thoeries from Results of Tests
========================================Lets begin with a few terms for clarification as they will be used during my attempts to explain my results and extrapolate some theories.
[CAP] The full completly fatigue-refreshed number of sucessful gathering actions you can complete before hitting fatigue.
[FAT] Fatigue. The 'wall' gatherers hit when doing extensive gathering over long periods of time. The depletion of the available actions in the players pool to 0, resulting in high likelyhood of instant failue during gathering.
[POOL] The players current number of available sucessful gathering actions remaining to them.
At the moment, there are a lot of unknowns still left in this process. Not everything is 'clean cut' nor fully understood. One set of data from 1 extended test does not prove anything. Please believe, I do NOT think that the theories I present in this post are 100% the truth. However, it is what MY information tells me, and I hope further discussion and testing sessions will aid in further figuring out the exact nature of this game mechanic. (As it sits, my luck will be that the next "Ask the Dev's" will clearly explain this system rendering my tests a little pointless...but at least then we'd have an answer and that's all I'm looking for :D)
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THE NUMBERS ==================
Phase 1:[CAP] + 3hours = 167 Sucesses
5:30pm to 8:30pm Day 1
Phase 2:9hours + 2hours = 88 Sucesses
5:30am to 7:20pm Day 2
Phase 3:Over 13 hours from Last Fatigue = 164 Sucesses
Over 24 hours from Initial Fatigue passed.
9:00pm to 12:00am Day 2
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THEORIES==================
THEORY 1: The Scaled RgenerationTaking the near identical numbers from Phase 1 and Phase 3, AND ASSUMING that to totally refresh your [CAP] 12 hours needs to pass from your LAST [FAT]. If that proves to be the case, then:
* [CAP] = 132 Sucessful Gathers
* Every hour you regain 11 Gathers to your [POOL]
This can be seen by doing the following:
165 Sucesses (averaged/rounded from Phase 1 and Phase 2) / 15 hours (12 hours + 3 Active hours spent Gathering) = 11. That means 33 were added to the [POOL] during the testing. 165 - 33 = 132 [CAP].
[CAP] = 132 is also proved (assuming prior assumptions are true) by seeing that in Phase 1, over 48 hours had passed before I started, and that in phase 3, over 13 hours had passed since last hitting [FAT] (an hour over the 12) and it didn't increase over that.
PROBLEMS W/ THEORY:Plainly put, Phase 2. In keeping with my math, it would stand to reason that in the 9 hours that passed + the 2 spend gathering (11) that I should have had 121 sucessful gathers. I only got 88 before hitting [FAT] (a difference of 33). [SIDE NOTE: see how this stupid '11' and multiple/division of it cloud the issue? ;p ]
This is pretty much the reason why I 'debunk' this current theory. While the numbers work out to be 'close', about the only things I can 'safely' conclude from all of this are:
* If there is a 'regeneration' to your [POOL], then to reach full [CAP] at least 12 hours needs to pass (Possibly 13...since there _was_ 13.5 hours passing from end of phase 2 to begining of phase 3 AND there was over 13.5 hours that had passed before the begining of Phase 1)
* If there is a 'HARD' refresh (ie. Regardless of 'passive' time-lapse [POOL] regeneration once X amount of time has passes irl you will be granded FULL [CAP]) then it is likely 24 hours from when you INITIALLY began using from your [POOL] from fully rested. Tested would be needed to verify (LOT OF WORK) as to difinitivly prove this, you'd need to:
- Start gather (say Noon) and hit [FAT].
- Periodically throughout the day (ever 2 hours or so) re-hit [FAT] (should only take a little while).
- Then a little after Noon on the 2nd day, see if you are at full [CAP] or just a little from passive regeneration.
THEORY 2: Non-linear RegenerationThey theory for this combines elements from Theory 1, but also accounts for the discrepency for Phase 2. In that, perhaps regeneration is 'expotential' rather than 'linear'. Theory 1 tries to find a fixed amount re-added to your [POOL] over a period of time. This theory suggests that perhaps some undetermined scale of ever increasing amount of attempts gets added to your [POOL] starting off slow, then getting larger the longer you are away from it.
EXAMPLE:Phase 2- Was away for 9 hours before I began. Over 2 hours (11 in total) I got 88 attempts. Some non-linear scale granded me this.
Phase 3- Was away for 13 hours before I begab. Over 3 hours (16 in total) i got my prior established [CAP] amount + whatever was added to my [POOL] while activly gathering.
In phase 2, since a shorter period of time passed, I was given a smaller about into my [POOL]...somthing along the lines of 1 ever 15 mins for a while, then 2, then 3 etc. (NOTE: NOT real time/amounts, just pretend).
In phase 3, since I waited longer, i was able to surpass the prior amount and reach [CAP] since the expotential increase continued, helping me reach said [CAP] faster.
If this actually is the case (I believe highly likely), then the ability to solve for that expotential increase is beyond my mathmatic skills (NOTE: I could do the math, I just don't have any good formulas that seem to solve for it OR i don't have the right data to compile it) but is likely not very important.
FINAL THOUGHTS FOR NOW:As a grinder of all gatherer/crafter/DoW, I tend to like to plan my days (cause i'm crazy i'm sure) around what i DONT have in Surplus at the moment (don't like loosing SP cause I want to grind it out). I would wager most gatherer's arn't too concerned (once they've hit [FAT]) how many they can get back if they wait X amount of time. Rather, more along the lines of "How long do i have to wait before I am back to full [CAP]?".
At the moment, I believe full [CAP] happens at atleast 12 hours since you hit [FAT] (regardless of what method is used to calculate this).
I encourage all gatherers though to please test this to some capacity. On a gathering class that you _know_ is at full [CAP] (hasn't been touched in a while), get out there and hit [FAT]. Wait 12-13 hours and do it again. Then compare the Sucessful Actions (# of items) and see if they are the same. If so, then BOOM...for now, we have our reset period.
Edited by user Thursday, February 24, 2011 11:12:12 AM(UTC)
| Reason: Not specified