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Truvy
#1 Posted : Friday, January 21, 2011 6:30:57 PM(UTC)
Truvy


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===========================
FOOD Theories and Study
===========================

The following information is a combiniation of information gathered from several sources. I would like to make specific mention to Baxter Mergous (Gourmet Kitchen Blog on Loadstone) and the Heroes of Final Fantasy III Guild of Melmond. The prior for unlocking a lot of mysteries and mechanics, and the latter for eating the food i've prepared and giving me their results. There are others who have unlocked bits and pieces and also deserved thanks, so "Thank You"

First the Food themselves. Each food fits into a base catagory that generally affects set traits when eaten. In addition, each food also has a base Optimal Rank that needs to be met in order for you to have a chance to reach Maximum Effect. Beyond even that, things such as Race, Stats and Elemental Affinity will determine the 'taste' of the food. 'Taste' being a means of dertermining the degree of potency for the food effects.


===========================
FOOD Groups and Ranks
===========================

[DAIRY]
(Elm. Resistance & Perception)
<Affected by Wind and Piety>

(10) Cottage Cheese
Wind: 20 PIE: 25/26

(15) Aldgoat Milk
Wind: 25 PIE: 31/32

(17) Sweet Cream
Wind: 27 PIE: 34/35

(20) Buffalo Milk
Wind: 30 PIE: 38/39

(25) Blue Cheese
Wind: 35 PIE: 44/45


[DRINKS]
(Elem. Resistance & Mag. Craftsmanship)
<Affected by Water and Mind>

( 5) Mineral Water
Water: 15 MND: 18/19

(16) Orange Juice
Water: 26 MND: 32/33

(20) Pineapple Juice
Water: 40 MND: 38/39

(24) Chamomile Tea
Water: 34 MND: 43/44

(32) Apple Juice
Water: 42 MND: 53/54

(38) Mulled Tea
Water: 48 MND: 61/62


[EGGS]
(MP)
<Affected by Mind>

( 4) Chicken Egg
MND: 16/17

( 8) Dodo Egg
MND: 21/22

(12) Apkallu Egg
MND: 27/28


[EGG DISHES]
(Attack & Craftsmanship)
<Affected by Lightning and Vitality>

(10) Boiled Egg
Lightning: 20 Vit: 25/26

(15) Mustard Eggs
Lightning: 25 Vit: 31/32

(20) Dodo Omelette
Lightning: 30 Vit: 38/39

(40) Deviled Eggs
Lightning: 50 Vit: 64/65


[FRUITS]
[FRUIT]
(MP)
<Affected by Piety>

( 7) Pixie Plum
PIE: 20/21

(13) La Noscea Orange
PIE: 28/29

(14) Faerie Apple
PIE: 29/30

(15) Rolanberry
PIE: 31/32

(17) Sun Lemon
PIE: 34/35

(19) Lowland Grapes
PIE: 36/37

(23) Prickly Pineapple
PIE: 42/43

(25) Blood Currant
PIE: 44/45

(28) Alligator Pear
PIE: 47/48

[NUTS]
(HP)
<Affected by Vitality>

( 4) Iron Acorn
VIT: 16/17

( 6) Cinderfoot Olive
VIT: 19/20

( 8) Gridanian Walnut
VIT: 21/22

( 9) Gridanian Chestnut
VIT: 23/24


[GRAINS]
(HP)
<Affected by Vitality>

( 3) Sunflower Seeds
VIT: 15/16

( 5) Jade Peas
VIT: 18/19

( 7) Millioncorn
VIT: 20/21

(10) Lalafellin Lentil
VIT: 25/26

(12) Buffalo Beans
VIT: 27/28

(16) Sticky Rice
VIT: 32/33


[GRAIN DISHES]
[BREADS]
(HP & Defense)
<Affected by Wind and Vitality>

( 5) Acorn Cookie
Wind: 15 Vit: 18/19

(10) Flatbread
Wind: 20 Vit: 25/26

(15) Dark Pretzel
Wind: 25 Vit: 31/32

(20) Honey Muffin
Wind: 30 Vit: 38/39

(25) La Noscean Toast
Wind: 35 Vit: 44/45

(30) Cornbread
Wind: 40 Vit: 51/52

(35) Walnut Bread
Wind: 45 Vit: 57/58

(40) Knight's Bread
Wind: 50 Vit: 64/65


[CEREALS]
(MP & Elem. Resistance)
<Affected by Fire and Piety>

(17) Frumenty
Fire: 27 Pie: 34/35

(27) Lentils & Chestnuts
Fire: 37 Pie: 47/48


[MEAT]
(HP)
<Affected by Strength>

( 5) Chicken Breast
Str: 18/19

( 8) Marmot Meat
Str: 21/22

(10) Eft Tail
Str: 25/26

(11) Antelope Shank
Str: 26/27

(14) Mutton Loin
Str: 29/30

(16) Young Dodo Roaster
Str: 32/33

(17) Raptor Shank
Str: 34/35

(18) Mole Meat
Str: 35/36

(20) Dodo Tenderloin
Str: 38/39

(22) Pudding Flesh
Str: 41/42

(23) Buffalo Sirloin
Str: 42/43

(26) Aldgoat Chuck
Str: 45/46


[MEAT DISHES]
(HP and Attack)
<Affected by Fire and Strength>

(10) Marmot Steak
Fire: 20 Str: 25/26

(12) Mole Loaf
Fire: 22 Str: 27/28

(15) Rabbit Pie
Fire: 25 Str: 31/32

(20) Jerked Beef
Fire: 30 Str: 38/39

(25) Grilled Dodo
Fire: 35 Str: 44/45

(30) Meat Miq'abob
Fire: 40 Str: 51/52

(32) Roast Dodo
Fire: 42 Str: 53/54

(35) Smoked Raptor
Fire: 45 Str: 57/58

(38) Aldgoat Steak
Fire: 48 Str: 61/62

(40) Shepherd's Pie
Fire: 50 Str: 64/65


[SEAFOOD DISHES]
[RAW FISH]
(HP)
<Affected by Dexterity>

(See list of fish for Ranks)

[RAW PREPARED]
(Evasion & Elem. Resistance)
<Affected by Lightning and Dexterity>

(12) Salt Cod
Lightning: 22 Dex: 27/28

(22) Raw Oyster
Lightning: 32 Dex: 41/42


[COOKED]
(Accuracy & Control)
<Affected by Lightning and Dexterity>

(10) Grilled Carp
Lightning: 20 DEX: 25/26

(13) Braised Pipira
Lightning: 23 DEX: 28/29

(15) Tree Toad Legs
Lightning: 25 DEX: 31/32

(20) Boiled Crayfish
Lightning: 30 DEX: 38/39

(25) Grilled Trout
Lightning: 35 DEX: 44/45

(26) Boiled Bream
Lightning: 36 DEX: 45/16

(30) Salmon Meuniere
Lightning: 40 DEX: 51/52

(32) Lava Toad Legs
Lightning: 42 DEX: 53/54

(35) Tuna Miq'abob
Lightning: 45 DEX: 57/58

(37) Baked Sole
Lightning: 47 DEX: 59/60

(40) Eel Pie
Lightning: 50 DEX: 64/65

(41) Mugwort Carp
Lightning: 51 DEX: 65/66

(45) Salt Cod Puffs
Lightning: 55 DEX: 70/71

(50) Stuffed Cabbage
Lightning: 60 DEX: 77/78


[SOUPS]
(MP & Mag. Potency)
<Affected by Fire and Piety>

( 7) Stone Soup
Fire: 17 PIE: 20/21

( 9) Zoni
Fire: 19 PIE: 23/24

(12) Pea Soup
Fire: 22 PIE: 27/28

(22) Cawl Cennin
Fire: 32 PIE: 41/42

(37) Fish Soup
Fire: 47 PIE: 59/60


[STEWS]
(Output & Mag. Defense)
<Affected by Fire and Strength>

(15) Ratatouille
Fire: 25 STR: 31/32

(25) Mutton Stew
Fire: 35 STR: 44/45

(30) Beef Stew
Fire: 40 STR: 51/52

(35) Dzemael Gratin
Fire: 45 STR: 57/58

(40) Bouillabaisse
Fire: 50 STR: 64/65

(50) Orobon Stew
Fire: 60 STR: 77/78


[SWEETS]
(MP & Mag. Potency)
<Affected by Ice and Intelligence>

( 7) Ginger Cookie
Ice: 17 INT: 20/21

(10) Bubble Chocolate
Ice: 20 INT: 25/26

(10) Pearl Chocolate
Ice: 20 INT: 25/26

(12) Raisins
Ice: 22 INT: 27/28

(14) Heart Chocolate
Ice: 24 INT: 29/30

(16) White Chocolate
Ice: 26 INT: 32/33

(17) Apple Tart
Ice: 27 INT: 34/35

(17) Princess Pudding
Ice: 27 INT: 34/35

(18) Ore Fruitcake
Ice: 28 INT: 35/36

(18) Sweet Rice Cake
Ice: 28 INT: 35/36

(22) Dried Prune
Ice: 32 INT: 41/42

(27) Blood Currant Tart
Ice: 37 INT: 47/48

(29) Snowflake Peak
Ice: 39 INT: 49/50

(32) Crumpet
Ice: 42 INT: 53/54

(34) Starlight Log
Ice: 44 INT: 55/56

(37) Pastry Fish
Ice: 47 INT: 59/60

(42) Crowned Cake
Ice: 52 INT: 66/67


[VEGETABLES]
(MP)
<Affected by Intelligence>

( 4) Malm Kelp
INT: 16/17

( 7) Midland Cabbage
INT: 20/21

( 9) Coerthas Carrot
INT: 23/24

(10) Highland Parsley
INT: 25/26

(10) Salt Leek
INT: 25/26

(12) Wizard Eggplant
INT: 27/28

(13) Ramhorn Zucchini
INT: 28/29

(14) Cieldalaes Spinach
INT: 29/30

(15) La Noscean Lettuce
INT: 31/32

(15) Wild Onion
INT: 31/32

(16) Maiden Artichoke
INT: 32/33

(17) Nopales
INT: 34/35

(20) Gysahl Greens
INT: 38/39

(23) Alpine Parsnip
INT: 42/43

(24) Ruby Tomato
INT: 43/44

(25) Popoto
INT: 44/45

(27) Aloe
INT: 47/48

(28) Ogre Pumpkin
INT: 48/49


[VEGETABLE DISHES]
[SALADS]
(MP & Mag. Accuracy)
<Affected by Earth and Dexterity>

(20) Landtrap Salad
Earth: 30 Dex: 38/39

(29) Alligator Salad
Earth: 39 Dex: 49/50

(30) Parsnip Salad
Earth: 40 Dex: 51/52

(36) Stuffed Artichoke
Earth: 46 Dex: 58/59


[COOKED]
(Mag. Accuracy & Gathering)
<Affected by Ice and Mind>

(13) Spinach Saute
Ice: 23 Mnd: 28/29

(15) Jack-o'-lantern
Ice: 25 Mnd: 31/32

(16) Roasted Nopales
Ice: 26 Mnd: 32/33

(35) Sauerkraut
Ice: 45 Mnd: 57/58

(45) Tomato Pie
Ice: 55 Mnd: 70/71



===========================
FOOD Messages and meaning
===========================


All of the above foods are preceeded by a (##). This number is believed to be the required Rank of the food that needs to be met to be able to achieve a more positive food effect. The ranking of the effects are as followed from LEAST to GREATEST:

* You find it to be disagreeable.
* <no message>
* You find it to be Tasty!
* You find it to be Delicious!
* You find it Divine!

+============+
|DISAGREEABLE|
+============+

This food is rather opposed to your character. This is most oftan seen when you eat RAW food and your race has an adversion to it. (i.e. eating a raw fish as a Lalafell). Incidently, there appears to be a specific type of raw food that only works with each race. As you can see above though, raw foods only offer 1 attribute boost and only require 1 stat to be in ranage to get the full bonus. This bonus, is also lessor than a 'prepaired' food.

+=======+
|<blank>|
+=======+

This is the 'base' bonus that EVERYONE will get for a given food if they are completly out of range of everything (Rank, Stat and Element). This ensures that any prepaired food isn't 'wasted' per-se and can help even if just slightly. Eating a food and getting no message is simply signified by a "Well Fed" icon.

+=====+
|TASTY|
+=====+

<more to come on how to achieve>

+=========+
|DELICIOUS|
+=========+

<more to come on how to achieve>

+======+
|DIVINE|
+======+

Divine "appears" to be achieved by having BOTH of the affected Stat and Element withing specific range. One or the other (stat or affinity) needs to be (+/- 5) of the optimal range, while the other, can then be (+/- 10) and you should recieve the "Divine" bonus.




===========================
FOOD Theory and Examples
===========================

Now currently there is VERY LITTLE (an absurb little amount actually) testing on this. The above listings of food seem to make sense but will require testing (and from various races/jobs) to complety prove the throries. In short, the following is what is believed to be true:

* Be at or Above the Foods Rank Requirement
* Be as close to both the Elemental Affinity level and the Stat level for better results.

Now some Examples:

Code:

+==================================+
|(35) Sauerkraut |
|    Ice: 45        Mnd: 57/58 |
+==================================+


[A] Player is a level 36 Miner
Player has Ice set to 50
Player has Mind set to 60

If the player were to eat some (35) Sauerkraut they should recieve a "Divine" message.

Now, we derive at this as the player is over the required rank lever for the food. The player is also rather close to the Ice Optimal requirement (50 - 45 = 5). Lastly, the player is within the remainder allowance for devine (5 remaining to be within a TOTAL of +/- 10) by being (60 - 58 = 2). This is a Grand total of a variance of 7, also ensuring that one of them is no more than 5. Being a 'prepaired' food, Race should not have any bearing on this.

[B] Player is a level 36 Miner
Player has Ice set to 35
Player has Mind set to 56

If the player were to eat some (35) Sauerkraut they should recieve a "Delicious" message.

We should see this slightly lessor taste as the total varriance is greater than 10 ( (45-35 = 10) + (57 - 56 = 1) = 11). However, one of them is within +/- 5, so we should still see a favorable effect.


To get tasty the theory is that you need to be at rank level but fall outside of both the +/- 5 and the total +/- 10 varriances.


===========================
TESTING REQUESTS
===========================

I have spent a lot of time leveling all crafting jobs and am frantically burning though piles of mats to get my skills to the point i can better focus on some of these tests. Therefore, I urge anyone who is able/willing to help out, to please record your food findings here. MOST of the food effects are hidden, they don't display. However, HP and MP does. If we can test enough of these perhaps another formula will result that we can apply to the other hidden stats.
Code:

[INFO REQUESTED]
+===============================+
|CLASS / RANK |
|RACE / SEX |
|STR    INT |
|VIT    MND |
|DEX    PIE |
|FIRE    EARTH |
|ICE    WIND |
|WATER    LIGHTNING |
| |
|HP / MP (Before eating) |
| |
|FOOD Eaten and Message recieved|
| |
|HP / MP (After eathing) |
+===============================+

I'm curious to see if there is a 'gradual' increase of effect that relates to level, or if its a fixed bonus by the taste level.

For example:


Eat a food at level 20 that gives "Divine" taste message and 20 HP
Eat same food a level 21 that gives "Divine" taste message and 22 HP

Or does it work like this...

Eat a food at level 20 that gives "Divine" taste message and 20 HP
Eat same food at level 20 that gives "Delicious" taste message and 18 HP

In the first situation, it would a food you were at rank with and met the divine requirements. AS you level and still staty within the divine requirements, you get more of a bonus.

In the second situation, it would be a food you were at rank with and met the divine requirements. AS you change your Stats/Elemental Affinity outside of the divine requirements, you get a lessor taste message and a lessor effect.


I hope this information is helpful and inspires some of you to assist in the testing of these thories, foods, and their effects. :D

Edited by user Friday, January 21, 2011 6:46:08 PM(UTC)  | Reason: Not specified

 4 users thanked Truvy for this useful post.
Drar on 1/21/2011(UTC), Kida on 2/4/2011(UTC), Leanolf Lohen on 2/7/2011(UTC), Vicious on 7/29/2011(UTC)
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Drar
#2 Posted : Friday, January 21, 2011 6:39:51 PM(UTC)
Drar


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seems good so far, but one wrong item...

(45) Tomato Pie
Earth: 55 Dex: 70/71

I activate divine on this food with 74 mnd, 66 ice.

It also gives mag acc/gathering i believe.

Edited by user Friday, January 21, 2011 6:41:12 PM(UTC)  | Reason: Not specified

Truvy
#3 Posted : Friday, January 21, 2011 6:45:13 PM(UTC)
Truvy


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Drar wrote:
seems good so far, but one wrong item...

(45) Tomato Pie
Earth: 55 Dex: 70/71

I activate divine on this food with 74 mnd, 66 ice.

It also gives mag acc/gathering i believe.



Oops your right, it belongs in the cooked ones...i will move it. Thanks

Ok so you say that at R40 CUL, you eat Tomato Pie

(45) Tomato Pie

Ice: 55
Mnd: 70/71

74 - 55 = 19
70 - 66 = 4

Hrm...Okies, it seems then that "Divine" is NOT dependant on:

* Rank Level being @ or Higher than Food Level
* The "total" varriance being less than 10

However, you DO meet the one theorized requirement of being +/- 5 of one of the stat/element.

I'd be curious to see what happens when you eat it and:

* You take your ICE to below 64 or below
* You take your ICE to below 64 AND raise MND to within +/- 5 of 70/71

Edited by user Friday, January 21, 2011 6:52:35 PM(UTC)  | Reason: Not specified

Drar
#4 Posted : Friday, January 21, 2011 6:47:51 PM(UTC)
Drar


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To be honest, i really hope they change the food system. Hate how it is atm, no one buys anything :/ doesnt help the increases are all invisible -.-
Truvy
#5 Posted : Friday, January 21, 2011 6:54:00 PM(UTC)
Truvy


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Yeah the invisible thingy needs to stop. BUT i'm not opposed IF we can find a formula for the effects. This is why testing HP and MP foods will help out.

Also i modified the prior post since you've posted Darr, just if you think to test something out :p
Drar
#6 Posted : Friday, January 21, 2011 6:58:49 PM(UTC)
Drar


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Done this already, so you know, I don't eat the pie on CUL, I eat it on my R34 fisher, have done since R30. So level is definately not dependent... it may effect the stats, but idk - imo its just a suggestion of the rank you should be to have those stats... who knows

I've found that if i drop to 73 mnd i loose divine, i can go to 75 though i believe, as with ice if i go one higher i loose divine again.

i have it set for lowest possible mnd - so i can increase dex/pie more

I also ahve it set for highest possible ICE so that i don't unstable ice when synthing quite as much.
Kida
#7 Posted : Friday, February 04, 2011 9:51:59 AM(UTC)
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So the best food for fishers (or DoL in general) would be Diary, Stews and Cooked Vegetable dishes right?

Do you know if there is food benefiting dex and pie?
Drar
#8 Posted : Friday, February 04, 2011 4:01:39 PM(UTC)
Drar


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Correct Kida, I'm changing to Orobon Stew myself since i can make it now :D

As for DEX/PIE foods they will be from raw ingredients such as vegetables or fruits or something, unsure which though >.>
 1 user thanked Drar for this useful post.
Kida on 2/4/2011(UTC)
Truvy
#9 Posted : Monday, February 07, 2011 8:32:42 AM(UTC)
Truvy


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The cooked fish are GREAT for crafting support. Sicne you now get an INSANE amound of SP for doing crafts over your level, a great setup would be as follows:

* Max your crafting gear to get as much Craftsmanship/Mag. Craftsmanship + Control as you can.

* Eat a cooked fish dish. These raise Control by a good amount helping to keep your element during crafting from going Chaotic.

* Craft by hand (not spam-standard). lot of peopl like to do lower level synths and semi-afk span the enter button to do standard on a snyth they wont fail, getting 100-200 SP at a time. If you use the combination of skills like (Tender Touch, Fullfilment, Makers Muse, and Preserve) and do a synth 5+ levels above your current rank, you can net 700+ SP really easy. Failures give 200-300 SP as well. So you can see, you level quite a bit faster, hitting surplus faster, and using less resources. (GREAT for higher level crafting as some of the synths are a beast to do financially :p)
 2 users thanked Truvy for this useful post.
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Mirale
#10 Posted : Monday, February 07, 2011 1:22:21 PM(UTC)
Mirale


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Wish I read this earlier today... I spent an hour this morning coming up with this stuff for my linkshells lol. Here's what I had typed:
Quote:
As listed in my menu, each food has an optimal rank. However, being this rank with your job does not determine how food effects you. Please read on to determine how to get the most out of your food.

To get the most out of your food, you must first determine which stat and element you food relates to. For example, Meat Miq'abobs are based on the STRENGTH stat and FIRE element. Shown below is a table used to determine the optimal stat and element level based on food rank.

The optimal stat or element level is the middle of a range. The closer your are to that optimal level, the higher effects you will have.

Being within plus or minus 3 points with both categories provides Divine Tasting.

Being within plus or minus 3 points with one category provides Delicious Tasting.

Being within plus or minus 4-5 points with one category provides Tasty Tasting...

*** NOTE: Receiving a message of only "You are well fed" means that you are receiving only partial increase. For me, this increase is usually around 3% ***
**Refinement of the over under numbers are needed**

For example:

Meat Miq'abob = RANK 30 --> STR = 53, FIRE = 42

@ STR 54, FIRE = 43 --> +7.75% increase in HP was shown. (DIVINE)
@ STR 100, FIRE = 40 --> +5.4% increase In HP was shown. (DELICIOUS)

Using the same percentages above, this could turn an Attack of 129 into:

7.75% => +10 attack
5.40% => +7 attack
3.00% => +4 attack

*** NOTE: Gear that affects stats or elements does not influence affinity toward food so do all your determination off of the point allocation screen.***



*****************************************

Determining what stats affect your food:

DISH TYPE..................................STAT.......ELEMENT
Meat Dish...................................STR.......FIRE
Stews.........................................STR.......EARTH
Soups.........................................PIE.......FIRE
Grain Dish...................................VIT.......WIND
Egg Dish.....................................VIT.......LIGHTNING
Vegetable Dish (Salad)...............DEX.......EARTH
Vegetable Dish (Non-Salad).......MND.......ICE
Seafood Dish (Cooked)..............DEX.......LIGHTNING
Seafood Dish (Raw)....................INT.......WATER
Sweets........................................INT.......ICE
Drinks..........................................MND.......WATER
Dairy...........................................PIE.......WIND

KiranRedtail
#11 Posted : Tuesday, February 08, 2011 8:35:45 PM(UTC)
KiranRedtail


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So basically, if I want to get the most out of my HP/Attack food, I would need to lower my Strength down to 64/65 from 120? Doesn't that seem counter-productive? I can set my Fire low and get Delicious, but it seems that as a DPS class looking for more Attack, I should not be looking to food the best I can hope for is 5.4%.

Edited by user Sunday, February 13, 2011 8:06:13 AM(UTC)  | Reason: Not specified

Mirale
#12 Posted : Friday, February 11, 2011 2:09:26 AM(UTC)
Mirale


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Soo I was just partying with someone and according to them they used to eat only regular food and get Delicious. However, when he ate a +1 of the same food, he got Divine tasting.

Explain this to me.
Truvy
#13 Posted : Friday, February 11, 2011 6:53:19 AM(UTC)
Truvy


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Yeah the +1,+2,+3 foods increase the 'range' of tollorance you can be from the desired stats to be able to get the maximum benefit.
Mirale
#14 Posted : Friday, February 11, 2011 12:47:19 PM(UTC)
Mirale


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I want Touch Up now...
Koroma
#15 Posted : Saturday, May 21, 2011 11:15:20 PM(UTC)
Koroma


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Hello (|Nice to meet you|) i was searching food for craftmanship since i couldnt find any and found your website.

Now i used a dodo Omelet at R24 50 vit 44 lightning(only changed it for this food) but it didnt seem to do anything and only gave me a well fed message.

So either that items wrong or im missing something. Unfortunatly there arent any boiled eggs or mustard eggs on my server to test but i'll keep my eyes open^^

Truvy
#16 Posted : Sunday, May 22, 2011 2:30:55 PM(UTC)
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Yes you are a bit off to get a more positive effect...

(20) Dodo Omelette
Lightning: 30 Vit: 38/39


There are 3 parts here:

1) RANK
You are rank 24 and this is a rank 20 food so you are fine there.

2) ELEMENT
You are Lightning 44 and this is 30 so you are +14 (way out of range)

3) STAT
You are 50 VIT and this is 38/39 VIT, over by 11/12.

In total you are +25/+26 over the requirements of these stats to get antyhing other than just "Well Fed". To get the maximum effect (aka 'Devine') you would need to lower both your Lightning and your VIT so that both of them were no more than +/- 3 of the target amount and a combined no more than +/- 5.
Koroma
#17 Posted : Monday, May 23, 2011 10:10:38 AM(UTC)
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/faceslap Blushing

I guess i didnt read it clearly enough i assumed those were MINMUM values.(explains why these mustard eggs still arent working at 110+ vit/lightning)Confused

Thanks for clearing that up.
Chevalier
#18 Posted : Monday, May 23, 2011 10:30:13 AM(UTC)
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I don't get the point of eating the food since the stat variables assigned to these foods are so low. A R50 can have every one of their stats way above the highest ranked foods, making the foods pointless?

Same goes with the element stats. A R50 will have all of their elements way above these numbers.

Edited by user Monday, May 23, 2011 10:31:10 AM(UTC)  | Reason: Not specified

Truvy
#19 Posted : Monday, May 23, 2011 11:17:26 AM(UTC)
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Yeah i agree, having a 'threshold' instead of a minimum seemed stupid and too restrictive to me.

If i had to guess, the food system is a lost development system that was, in part, based on the use of those 'stat modifiers' traits you can learn (those ones that give you 10 dex for whatever of some other stat etc).

Personally i've not used these, but i can see where a general manipulation of stats would allow for you to use food to boost the trait/ability you want and mess with those traits + gear for the rest.

Again...seems rather confusing and pointless to the average person as i'm not 100 convinced that having 20+ more stat points and using food that is just "Well Fed" isn't better than not having the 20 points and being in Devine status. However, it very well could be. A good one to check this on would be one that boosts HP vs VIT:

(40) Knight's Bread
(HP & Defense)
Wind: 50 Vit: 64/65


Now, if a level 50 char gets their WIND to 50 and their VIT to 65 and eats the Bread and records their NEW MAX HP (as this should be divine), then waits for the food to wear off and slowly starts increase VIT, recording the HP increase as they go, it should be possible to discover exactly how much 'Divine' food effects grant vs. normal "Well fed" ones, as it pertains to standard HP increase from VIT.
Jet
#20 Posted : Tuesday, July 05, 2011 4:03:58 PM(UTC)
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Thanks for all the food research Truvy and others. Almost a year since the game has been out and the effects of food are still mysterious o_O

So... Truvy has different target stats/elements for each food than the chart that Mirale posted. Who is right and who's wrong?

mooglebox.com :: FFXIV Power Database and Tools
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