hey, a few mins ago Lodetone released two posts. The
first explains what Output, perception, gathering do.
Q.
What exactly do Disciple of the Land–specific attributes affect?
A.
Please refer to the following:
Gathering: Reduces the depletion rate of the Remainder gauge.
Perception: Increases a player's chance to find higher-quality items.
Output:
Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.
The rest of the info isnt so great on that post, just simple stuff.
The
second post is about item search and stack increases. The main stuff we have to look forward to in this is:
everything from DoL will now stack to 99 :D (Least I'm pretty sure everything)
Full list in spoiler
In an effort to standardize stack limits in accordance with category type, as well alleviate inventory overload, the limits for all items (excluding those marked as Rare) in the following categories have been increased to 99:
Sundries, Throwing Stones, Eggs, Vegetables, Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes, Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor, Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, and Armor Parts