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Rescuer
#1 Posted : Wednesday, February 02, 2011 6:40:46 PM(UTC)
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new changes today. i just went to a grade 7 spot and got 295 SP and 1120 exp on a fish.

*edit
just went to grade 10 which i fished for a week or so to hit 50.
i used to get 145-160 SP and 600 XP max, and i just got 311 SP and 1200 exp


not only that, but the fishing animation is WAY fast now. with SP increasing like 275% and the animations going 75% faster, i see people ranking up fishing in only a fraction of the time it took pre-patch today


what will also be interesting now is how quickly people hit daily fatigue and yellow fatigue. catching more fish quicker and getting that much more SP each fish.

Edited by user Wednesday, February 02, 2011 6:52:02 PM(UTC)  | Reason: Not specified

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Chevalier
#2 Posted : Wednesday, February 02, 2011 9:47:14 PM(UTC)
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Just logged in and found this out myself! What a great surprise. :D I got 253sp on a grade 10, but I am also yellow fatigued by quite a bit.

Edited by user Wednesday, February 02, 2011 9:48:14 PM(UTC)  | Reason: Not specified

Drar
#3 Posted : Thursday, February 03, 2011 1:41:19 AM(UTC)
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max fishing sp/catch now is 321 i believe.

3x fish leves give 1ksp+ per catch with GA
3x promising location give 600sp+ per catch with GA

Fatigue is gonna kick in a lot faster now - remember that o.o

Also synthing is amazing now. Doing Orobon Stew (R50 synth) at 41 cul gives 650-750sp/success o.o (thats a normal synth btw, not leve)
Kida
#4 Posted : Thursday, February 03, 2011 3:08:25 AM(UTC)
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I don't really know if this is a solution... was it a problem in the first place. Do we need this much SP and XP and if yes... why? Will it not just shorten the game?

It's not that I am opposed to the fact that you will be able to rank faster but I am not really in a hurry here. I expect this game to last for years but if I am hitting top rank (and level) three times faster I am not sure what the point is?

I mean to me leveling in it self is not a goal and this is what this update seem to enforce. I am all for faster gathering as this will make the game more dynamic and all but I am not sure I am that keen on the massive amounts of SP and XP.

Once again this is not meant as a complaint... I am just thinking. Has the community requested this? SE made that poll where they asked what people wanted to see implemented and I don't remember it being mentioned that people wanted to rank and level faster.

As I understand it this has not only affected DoL but also DoH and DoW/DoM. Maybe it's just me but I don't really see the point as I don't feel this was a bug. Just a way the game worked.

Well rant off...
Fallensbane
#5 Posted : Thursday, February 03, 2011 6:43:13 AM(UTC)
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I think it was needed.You have to remember a few things. This game was suppose to be accessible by casual players, thats one of the big things they touted and it for sure was not. A casual player could not hope to keep up with anyone who had a bit more time to spend in this game.

Also this game is about leveling multiple classes. With the previous rate of SP I saw at least 20% of my friends quit once they hit 50 because they did not want to do that grind again. This sp promotes leveling multiple jobs now in a positive way.

Casual players will now be able to get a job to 50 and a subjob to an appropriate rank without feeling like they are taking forever.

More hardcore players will have the luxury of ranking multiple jobs to 50. Personal opinion is that it is win win.

Players who put in alot of time will more flexibility by having more 50's and casual players will still be able to spend time with their friends that play more, they will be able to experience more content.

Edited by user Thursday, February 03, 2011 6:45:57 AM(UTC)  | Reason: Not specified

Malatesto
#6 Posted : Thursday, February 03, 2011 9:14:06 AM(UTC)
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I completely agree here. Its really great to level up faster but wont that take away the sense of accomplishment? Im not trying to be an elitist but I kinda like that I was one of only two fishers in my LS. It gave me purpose, and I filled a niche, but now alot of poeple are planning on leveling fishing.

Here is some good thoughts though. With the promise of additional content and the always looming opening of Ishgard, one of my mates brought up a good point. They might be pushing out SP so that when content is released soon more people will be able to experience it and those that left can cacth up rather quickly when they come back. Also if more people are experiencing the new content it justifies them be able to finally charge subscriptions, which Im sure is a very big goal for SE right now. (plus if that is the real reason we can hope for legendary fish or an actual end game/purpose for fishing other than simply CUL/ ALC)

Edited by user Thursday, February 03, 2011 9:14:51 AM(UTC)  | Reason: Not specified

iaxz
#7 Posted : Thursday, February 03, 2011 1:59:08 PM(UTC)
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My thoughts...
It's a brand new game, they are trying to get subscribers - business comes first.
The cap is 50, which historically has been an average starting cap for most MMO's. Who knows how hard and long the grind from 50-60 will be when that is added. This gives all players who pay a monthly fee the chance to level more jobs to 25-35 and get more out of the game. I would not be afraid that this will ruin the game. In my opinion it will only promote it.

iaxz
Orophin
#8 Posted : Thursday, February 03, 2011 3:03:48 PM(UTC)
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I'm glad for the changes. I haven't fished much since December, but prior to all of the changes I was reserving my leves for Gladiator, so basically I was grinding fishing levels a bit over 100 SP per catch. This gets pretty brutal when you need 38k SP and more to level.

I haven't personally seen the changes since yesterday's patch, but people are telling me it's a good thing. The animations are faster and the SP has doubled or more per catch, speeding up the process. One problem I had with FF11 and FF14 was that the XP gain was linear. It is worse with FF14 because the SP needed to level is practically double that of FF11. (44k XP needed to reach level 75 in FF11 vs. over 100k SP needed for rank 50 in FF14)

If anything, these boosts to SP all around will enable people to make it to max rank in multiple classes before the level cap is raised opposed to maybe getting only two classes there. I plan to fish and craft part of my play time, and then do leves with a static group to advance my battle classes.

Edited by user Thursday, February 03, 2011 3:06:47 PM(UTC)  | Reason: Not specified

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Drar
#9 Posted : Thursday, February 03, 2011 6:44:26 PM(UTC)
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Personally I like the changes and think it was needed. But I also feel they need to nurf Syrphid baskets. With them I get a 90% catch rate at G10, 80% of those catches being the extra fast catches... and all are single jig fish...

Personally I think if they nurfed those it would make things a lot better and more even across all DoL, as well as keep us away from the higher grades so much o.o

I am wanting to get fishing to R50 pretty fast, so that when they do release legendaries I can go after them from the start :o
Galafram
#10 Posted : Thursday, February 03, 2011 9:39:53 PM(UTC)
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I started mining again after the last patch. i am still getting 90sp for grade 3 mining points at rank24. in order for me to get anything more than 90sp per, i have to go mine grade 4 and dont have the skill to find the points till 28.
Sinvergil
#11 Posted : Friday, February 04, 2011 7:54:44 AM(UTC)
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Sounds like FSH really get spoiled with this nice SP boost and faster animation :P. Botany from what I've done so far hasn't changed at all besides the faster animation and maybe a bit more EXP but I haven't seen a real difference in the SP for this class ;(, almost makes me wanna start lvling up FSH lol.
Fallensbane
#12 Posted : Friday, February 04, 2011 10:05:27 AM(UTC)
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If you think fishing 32k per rank at at a bit over 100sp is bad, you should try 90sp for 90K+ per rank lol. What you were doing will feel like your flying through the levels.
Orophin
#13 Posted : Saturday, February 05, 2011 1:07:35 PM(UTC)
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Drar wrote:
Personally I like the changes and think it was needed. But I also feel they need to nurf Syrphid baskets. With them I get a 90% catch rate at G10, 80% of those catches being the extra fast catches... and all are single jig fish...


Gonna have to agree. The syrphids are pretty ridiculous. But I'm gonna mooch it for as long as I can. 30k SP assuming you catch every fish per stack of bait is pretty hawt.
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KiranRedtail
#14 Posted : Saturday, February 05, 2011 7:04:21 PM(UTC)
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Sinvergil wrote:
Sounds like FSH really get spoiled with this nice SP boost and faster animation :P. Botany from what I've done so far hasn't changed at all besides the faster animation and maybe a bit more EXP but I haven't seen a real difference in the SP for this class ;(, almost makes me wanna start lvling up FSH lol.



Uhh, what?



R30 Guild leve + Guardian's Aspect + Sweat of Brow = 2477 SP for 1 log.

All they did was move the scale forwards a bit. Equal level resources/synths/mobs give you about 25% extra SP, lower ranked stuff is still crap. Higher ranked stuff is where the money is at.
Orophin
#15 Posted : Saturday, February 05, 2011 10:02:30 PM(UTC)
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Wow, that's amazing. The R30 quest for fishing that requires catching 3 fish only gives about 600 SP per with Guardian's Favor :/ But then again fish is broken in our favor, so can't complain much I suppose.
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KiranRedtail
#16 Posted : Sunday, February 06, 2011 1:09:37 AM(UTC)
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Orophin wrote:
Wow, that's amazing. The R30 quest for fishing that requires catching 3 fish only gives about 600 SP per with Guardian's Favor :/ But then again fish is broken in our favor, so can't complain much I suppose.


Your SP is dependent on your rank gap ... so me as a R25 Botanist doing a R30 leve will get a lot more SP than you doing that R30 leve as a R31 fisher ...

Why must people always think something is broken if they don't understand it ><
Orophin
#17 Posted : Sunday, February 06, 2011 10:28:55 AM(UTC)
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Well you didn't mention you were R25 originally ;)

And I was referring to the syrphid basket thing about fishing being broken, not the lower amount of SP I was getting.
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KiranRedtail
#18 Posted : Sunday, February 06, 2011 4:07:16 PM(UTC)
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Orophin wrote:
Well you didn't mention you were R25 originally ;)

And I was referring to the syrphid basket thing about fishing being broken, not the lower amount of SP I was getting.


Sylphid's are apparently giving 100% bite rate, but compare that to Botany or Mining. Have you ever run up to a tree, swung your axe, and missed the tree completely?

So two out of 3 classes have 100% hit rate without requiring any kind of consumable, and 1 class requires you farm ammunition (can't be crafted or purchased from NPCs) in order to receive the same hit rate. Yes, you're right, something is broken ... :D

On the other hand, Fishers can stand in one spot for hours if they're only after SP, so IMHO it all balances out in the end.
Orophin
#19 Posted : Tuesday, February 08, 2011 9:56:58 PM(UTC)
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I'd like to point out that wildfowl fly works pretty well at Five Hangs to take advantage of the SP gain. Not as good as the syrphid flies, but it beats spending the time having to farm them up then go fish.

I'd also like to mention that I experimented with a topwater frog (Rank 44 lure) and while it didn't produce a decent catch rate on the fish, I noticed that being Rank 33 while using that lure, the fish in this area which are grade 1 equivalent that I was effortlessly pulling up before were giving me the "Fish is tired" message and I actually had to make a second attempt to catch the fish here most of the time. Just thought that was an observation worth mentioning.

Edited by user Tuesday, February 08, 2011 10:06:49 PM(UTC)  | Reason: Not specified

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Truvy
#20 Posted : Wednesday, February 09, 2011 6:25:57 AM(UTC)
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Yeah they 'un-nerfed' Sweet of Brow...once again a good reason to bust Bot up to 25 so you can have that ability equiped at all times :D
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