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Kida
#1 Posted : Friday, March 25, 2011 7:56:29 AM(UTC)
Kida


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From the Lodestone:
Lodestone wrote:

At the following time, we will be performing maintenance on FINAL FANTASY XIV corresponding to the upcoming release of patch 1.16a. During this period, FINAL FANTASY XIV will be unavailable.

We apologise for any inconvenience this may cause and thank you for your understanding.

* Clients will update automatically upon launch after release of the patch.

* Patch download rates may vary depending on server congestion.

* Comprehensive patch notes will be posted separately on the FINAL FANTASY XIV FORUM on the day of the patch release.

[Date & Time]
Mar. 28, 2011 from 21:00 to 23:00 (GMT)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV


Read the original article here

Edited by user Friday, March 25, 2011 8:18:51 PM(UTC)  | Reason: Not specified

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Drar
#2 Posted : Friday, March 25, 2011 8:18:23 PM(UTC)
Drar


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Patch notes so far

Lodestone Forums wrote:

[patch1.16a] 1.16a Patch Notes

* Following content is planned to be implemented upon the release of patch 1.16a.
* An adjustment could be made on this content depending on the testing result.


Event Updates

* [dev1004] Accepted quests can now be abandoned.
Quests can now be abandoned via the question description screen in the journal.

* If you abandon a quest while in an instanced area, you will automatically be transported out of the area.
* You cannot abandon a quest while participating in an event battle.

* [dev1036] You will now be able to gain experience points, skill points, and receive loot when you defeat enemies as part of a sidequest.
Because of these changes, respawn rates of sidequest enemies have been lengthened.


Item Updates

* [dev1016] Synthesis: Up to 8 items per class can now be stored under synthesis recipe history.


System Updates

* [dev1035] Two different targeting modes are now available.

o Targeting Mode A (Targeting mode before the patch 1.16)
Target/Menu Navigation Keys and Corresponding Actions

+ Up/Down
Target party members in order
+ Left/Right
Cycle through all selectable targets

* Selecting Targeting Mode A set the Targeting Mode to "ALL."

o Targeting Mode B (Targeting mode after the patch 1.16)

Target/Menu Navigation Keys and Corresponding Actions

+ Up/Down
Cycle through targeting modes
+ Left/Right
Cycle through valid targets, according to the targeting mode currently selected, in order

* Selecting Targeting Mode B will disable Targeting Mode "ALL."

* You can also switch targeting modes using the text command "/targetmode (/tmode)"
/targetmode(/tmode) SubCommand
>>SubCommand
 a  Switch target mode to A
 b  Switch target mode to B
 None Toggle A and B
 * Targeting Mode A is selected by default



Original Article

Edited by user Friday, March 25, 2011 8:19:24 PM(UTC)  | Reason: Not specified

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