Abilities of the fisherThe fisher has many abilities that help them gather items. Some abilities are learned automatically as you rank up and some have to be bought with guildmarks at the Fisherman’s Guild. While some abilities are specific to fishers some can be used for any DoL class and one can even be used by DoH (Wavekin Eluder). Below are two lists: One with the abilities you gain automatically and one with abilities that can be bought.
Abilities obtained automaticallyGulleye:Survey the landscape to locate grade 1 schools of fish.
Optimal rank: 1
Action Cost: 1
Requires: Fishing
Dowse:Survey the landscape to discern the number and direction of grade 1 schools of fish in the area. Increases movement speed when far.
Optimal rank: 3
Action Cost: 1
Requires: Fishing
Gulleye II:Survey the landscape to locate grade 2 schools of fish.
Optimal rank: 8
Action Cost: 1
Requires: Fishing
Dowse II:Survey the landscape to discern the number and direction of schools of fish grade 2 and below in the area. Increases movement speed when far.
Optimal rank: 10
Action Cost: 1
Requires: Fishing
Veteran Trade:Increases your chance to hit items aimed for while gathering.
Optimal rank: 10
Action Cost: 4
Requires: Discipline of the Land
Nature’s Bounty:Increases your chance to locate rare items while gathering.
Optimal rank: 15
Action Cost: 4
Requires: Discipline of the Land
Gulleye III:Survey the landscape to locate grade 3 schools of fish.
Optimal rank: 18
Action Cost: 1
Requires: Fishing
Way of Plenty:Increases the remainder of a gathering location.
Optimal rank: 25
Action Cost: 7
Requires: Discipline of the Land
Gulleye IV:Survey the landscape to locate grade 4 schools of fish.
Optimal rank: 28
Action Cost: 1
Requires: Fishing
Truth of Seas:Ensures one or more crystals whenever an item is obtained by gathering.
Optimal rank: 30
Action Cost: 3
Requires: Disciple of the Land
Abilities obtained through guildmarksLlymlaen’s Ward:Temporarily increases your chance to obtain wind crystals.
Optimal rank: 1
Action Cost: 3
Requires: Disciple of the Land
Guildmarks: 6,000
Thaliak’s Ward:Temporarily increases your chance to obtain water crystals.
Optimal rank: 1
Action Cost: 3
Requires: Disciple of the Land
Guildmarks: 6,000
Dowse III:Survey the landscape to discern the number and direction of schools of fish grade 3 and below in the area. Increases movement speed when far.
Optimal rank: 20
Action Cost: 1
Requires: Fishing
Guildmarks: 6,000
Dowse IV:Survey the landscape to discern the number and direction of schools of fish grade 4 and below in the area. Increases movement speed when far.
Optimal rank: 30
Action Cost: 1
Requires: Fishing
Guildmarks: 8,000
Deft Grasp:Temporarily increases your dexterity.
Optimal rank: 1
Action Cost: 3
Requires: Disciple of the Land
Guildmarks: 8,000
Tidal Faith:Temporarily increases your piety.
Optimal rank: 1
Action Cost: 3
Requires: Disciple of the Land
Guildmarks: 8.000
Wavekin Eluder:Temporarily avoid enemy encounters. Effective only against wavekin.
Optimal rank: 30
Action Cost: 1
Requires: Disciplines of the Land or Hand
Guildmarks: 8,000
Clever Arc:Slows the rate at which a gathering location's remainder decreases.
Optimal rank: 1
Action Cost: 4
Requires: Disciple of the Land
Guildmarks: 10,000
Master of Fish:Increases your chance to obtain high quality items while gathering.
Optimal rank: 1
Action Cost: 3
Requires: Disciple of the Land
Guildmarks: 12,000
Edited by user Thursday, February 03, 2011 8:50:03 AM(UTC)
| Reason: Not specified