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Quote:[dev1039] When the three below conditions are met in regards to the grade and difficulty of a gathering attempt, the "sweet spot" of the approach phase will be in a fixed location.
1. Class rank 2. Values of VIT for miners, STR for botanists, and DEX for fishers 3. Bait and lures (for fishing only)
ex.) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit. I don't really know how I feel about this, or what it really means. Would this mean more specification of what we gather? or just make it easier to know what we are gathering once we are at a higher level. I guess at the very least it is another thing to test and to map out. :( |
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 Rank: Recruit Groups: FFXIV Player
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I think it means if you're targeting specific fish it becomes much more predictable. In fact, R50 fishers can probably pull up 100% of the fish they target now as long as they have enough DEX for grade 5 water and use the right bait.
For those still ranking up, it allows them to specifically target the type of fish best suited for grinding in an appropriate grade level and a specific body of water. You don't want to grind high ranking fish in grade 3, you want to target the lowest rank fish in the pool. |
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 1 user thanked Chevalier for this useful post.
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 Rank: Amateur Groups: FFXIV Player
Joined: 2/1/2011(UTC) Posts: 14 Location: Canada
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Explained that way it makes a fair amount of sense.
I am slightly concerned with the ease of botting a specific item though. But I guess time will tell to see if it will be an issue. |
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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I can't figure out what has been changed. Here is what my experience has been so far. With botany it my strike point, the point at which you successfully gather a item, is constant. However, with mining it would seem that my strike point is constant based on what item I am about to dig up. With botany the strike point seems to be constant based on the tree. I am just ultra confused right now and I would appreciate someone trying to figure out what the hell is going on now.
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 Rank: Craftsman Groups: FFXIV Player, Moderator Joined: 11/29/2010(UTC) Posts: 295 Location: Oregon
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SO far i haven't noticed too much of a difference, but I'll check out my Grade 5 spot tonight.
In grade 3 targeting Black Soles @ R50 w/ Horn Rod, gear, and 85 dex (all stats are 85) I'm getting them about 50% of the reel ins, with the other 50% being split up with hammerheads mostly, followed by kelp, cod and ocean clouds.
I'm using spoon lures which i dont think is the favorate lure of Soles...be interesting if there was a difference in bait vs lures now though (bait = more targeted but consumable with lures = reusable but more random results).
Let you know what i find tonight.
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 Rank: Recruit Groups: FFXIV Player
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My experience fishing up black soles mirrors Truvy's. R50 w/Horn Rod+1, 179 DEX, and tried Spoon Lure, Sinking Minnow, and Floating Minnow. I kept fishing up hammerheads, tiger carp, malm kelp, and black soles. About an equal distribution of them, sadly. |
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 Rank: Craftsman Groups: FFXIV Player, Moderator Joined: 11/29/2010(UTC) Posts: 295 Location: Oregon
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My "hunch" is that for those of us that already are ar R50, with top gear etc and decent DEX that we were already getting the 'max' amount of 'targeting' possible. I can see where this change about DEX and bait/lures etc would more affect those who are up and comming in the ranks (so as not to skimp on the dex and actually make gear/bait important).
Once my Fatigue Pool goes back to max tonight, I'll hit up the G5 in Riversmeet and see if there is a difference going for Pike using Wildfoul flies. Normally before I was at depth/bait for them, but would catch more Crimsons/Carp than Pike. I sorta hope this goes the other way now as I need the Pike for cooking WAY more than i need anyre R40 fish for Alch (150k to go till R50 Alch...ALL from grinding da fishy!)
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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So from what I can tell each item has a specific strike/chop/jig point that will stay constant. So if walnut logs will have the same chop point on any walnut tree I am not sure. So far I know at least all grade 4 walnut trees have the same chop point for walnut logs.
What I am confused about now is that the example given in the patch notes makes it seem like you can force a specific item to drop while gathering if you have the right rank and stats. Is this not the case?
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 Rank: Amateur Groups: FFXIV Player
Joined: 2/1/2011(UTC) Posts: 14 Location: Canada
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So far for me, R30 fisher, this is terrible. I used to be able to get about an 80% catch rate total with about 50% going to what I am aiming for (Grade 4, Cedarwood, Hammerhead sharks, spoon lures) Now, I have been fishing for 2 hours caught about 60 fish with about 3-4 of them being hammerhead sharks. Not only am I not catching as many fish, I am not catching what I want. Overall this has made me really annoyed and am starting to consider not doing DoL anymore. The time commitment was always bad, but now it feels they just made it worse. Harder to get items in general (for me) and less likely to get what I am aiming for. |
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 Rank: Craftsman Groups: FFXIV Player, Moderator Joined: 11/29/2010(UTC) Posts: 295 Location: Oregon
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@ Trag - Yeah since the December update each resource has its own "sweet spot" and will (more oftan than not) be harvest/catachable there. Not to say you wont get other stuff, but overall it helps to 'aim' for this spot (see other posts with the full listings of all resources and their depths)
@ Quil - I had a hunch this new patch was going to affect DoL classes more so who are NOT at R50. The DoL classes NOW need to be spec'd and geared for doing DoL. Before this patch, you could get away with having warrior/mage stats and no gathering gear. Now, you kinda have to play it like a legit class to ensure good rates.
Also, at R30 i would expect your rates to be low on Grade 4 locations. At least, until you can use the next Rod up (rattan i believe)
SO, as far as my testing at R50 Grade 5 waters fishing for Northern Pike (-1) using Wildfoul Flies, Horn Rod and 85 in all stats, i made 150 sucessful reel ins. 50 of them even were Northern Pike. The rest were divided between Crimsons, Carp and regular Crayfish (from most to least).
Something interesting, the bite rate and sucessful reel in ratio was the same as always HOWEVER...not a single one of the 50 pike catches was a multiple. They were all single. The Crimsons, Carp etc...all had multiples (2 and 3) but the pike were only single. And 44 of them were normal quality, the other 6 were +1 and +3. SO...perhaps there might be something to boosting stats higher than even to ensure multiples of higher level fish (as pike are the highest i believe we have at the moment). Just my initial results, well do it again tonight and see if it stays the same.
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 Rank: Amateur Groups: FFXIV Player
Joined: 2/1/2011(UTC) Posts: 14 Location: Canada
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That is the weird thing. I am spec'd for DoL(Pl 50 with even stats), have r27 DoL gear and the rattan rod (stat change made it worth while). I understand the rate being a little lower but the numbers were just from the difference in the patch. It just seems they made it so much harder to level. I really enjoyed leveling DoL, now it just doesn't seem to be worth the time. |
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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I am wondering what is the appropriate rank for grade 4. Apparently it is not 31. Quilick can you test out grade 4 botany. I would suggest humble at the walnut tree. The strike point is about half way between middle and top for all items except mistletoe which is slightly above the previous strike point. If 32 is the "proper" rank for grade 4 then the strike point should be constant for all items.
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 Rank: Amateur Groups: FFXIV Player
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I did a quick check at humble and only got one set of walnut logs. It was a middle top. However i got mistletoe at middle bottom, middle top, middle and top. So It doesn't look like 32 is the right level for mistletoe but I will try to do more testing tomorrow when i have some time. |
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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Also maybe play around with strength. I was able to get the constant chopping points at R38 at humble with 45 str but it seemed like str effected what items I Was getting. Perhaps str is relevant based on rank? Perhaps up yours a little bit? I am going down to 0 str to try to find the lowest amount of str I need for G4 at R39.
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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I am chopping trees G4 at humble with 0 strength and the chop point hardly changes. Worst case it changes 1 of 7. I am really confused on how this system is suppose to work.
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 Rank: Amateur Groups: FFXIV Player
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I did some further testing for oak and walnut at humble. With 84 str and 99 str. Neither gave me a consistent logging spot for oak or walnut logs. I hit fatigue so couldn't go any higher.
Also what I noticed was that walnut and oak logs were rare. I can get 5 attempts for each tree before i can move on, It would take me on average of 10 attempts to get walnut or oak log hit. Usually getting at max 3 logs.
I will have to verify with yew (what I can remember and have some records for) but I was able to get upto 5 yew logs and would get a yew log hit every 4-5 attempts.
I also got what I expected with miner (r28) with sporadic silver sand and ore with Vit at the same as str.
It looks to me at first glance that they have separated the gathering for gain sp from the farming. You can farm much easier when you no longer have to gain sp at that grade. More testing will need to be done in order to tell if this is true, but it is what it feels like now.
All in all, the more I am testing the more frustrated I am with gathering. It took me 2 hours in order to get 29 walnut logs and 12 oak. This is just not worth it. Last run I did at glory (pre patch) got my 98 yew logs in about 125 attempts. No where near that amount at humble for oak and walnut combined. |
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 Rank: Recruit Groups: FFXIV Player, Moderator Joined: 12/29/2010(UTC) Posts: 54
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That seems to be exactly what they did quilick. I find it quite upsetting because I found the best way to skill up was to gather up a grade. It seems to be rank is the most dependent factor. I will be testing out attributes to see if they effect drop rates.
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 Rank: Amateur Groups: FFXIV Player
Joined: 2/1/2011(UTC) Posts: 14 Location: Canada
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I think that it is even worse than that. I would consider the appropriate grade when I have the Dowse etc ability. To harvest grade 4 i need to be level 28, so why do i have problems gathering at 28. I don't have as much of an issue of they do it for the above grade, eg in my case grade 5, but to not be able to on my own grade is a little pathetic.
I hope they get rid of it. The was definitely a step in the wrong direction. Considering the entire point of leveling a DoL is to be able to get items/enjoyment. But now it seems i need to mindlessly grind before i have the ability to get items, effectively reducing the enjoyment of it. |
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 Rank: Amateur Groups: FFXIV Player
Joined: 4/4/2011(UTC) Posts: 6 Location: Europe
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I liked the new changes in the patch, but this defenitely ruins what I wanted to do with my char! So basically I now have to become a archer or something if I want to fish a decent amount of fish? My plan of being a thaumaturge and fisherman is now in the trashcan? Edited by user Monday, April 18, 2011 3:32:20 AM(UTC)
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 Rank: Craftsman Groups: FFXIV Player, Moderator Joined: 11/29/2010(UTC) Posts: 295 Location: Oregon
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In all honesty what this does is somewhat 'makes' you have to use the mechanics built into the game. No more free rides so to speak.
Having now hit up my G5 spot in Riversmeet for Pike i've had the EXACT same results over 600 sucessful catches now. To outline a few of these things to 'keep in mind' when either trying to skill-up or collect resources:
* The base stats as mentioned by the devs' are just 1 part of your sucess when gathering. That one part NOW simply plays a role in your overall gathering, but isn't the only thing being considered.
* Sucessful gathering will weigh your RANK vs the GRADE you are gathering while also factoring the DIFFICULTY/RANK of the item you are aiming for. Stats like Gathering and Perception still play their roles so don't neglect to boost those when needed.
* A variety of classess offer attributes that allow you to modify and augment your skills quickly. Depending on what the requirements become revealed to be for a variety of gathering, these could play a big role in how we gear/stat ourselves.
* "Sweet Spots" are being a bit mis-understood with this new patch. Review what the dev's said:
"(example) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit."
NOW, i missed this the first time around and didn't fully read it right. The actual JIG/SWING WILL MAKE A DIFFERENCE if the conditions are met.
Taking SE's example we can ADD to that. Black Eel's are a rank 15 fish found in Grade 2 waters. They are fished at (-4) [aka. Targeted]. Now, since we ALREADY KNOW the correct sweet spot jig location, it should be possible with the "Favorite Bait/Lure" for them and the correct level of DEX to get a Black Eel Reel in by hitting the Middle (50%) on the Jig mini-game.
SOO...what this suggests to me is that it might be possible to create a 'Targeted Fishing Guide" (and other gathering guides too just minus the bait) Most of the info we have and only need to fill in the blanks:
* Fish RANK * Water GRADE * Fish DEPTH * Favorite BAIT/LURE * DEX requirement * JIG location
Rank, Grade, Depth and Bait we mostly have. The jig location is easy enough to figure out but the dex will take some time due to the nature of haveing to re-spec. However, we might be able to find a trend with lower level fish that we can extrapalate to higher level ones.
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