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Kida
#1 Posted : Wednesday, September 01, 2010 3:30:18 AM(UTC)
Kida


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Here is a list of all the available skills of the botanist:

Lv3 - Triangulate 
Survey the landscape to discern the number and direction of grade 1 mature trees. Increases movement speed when deposits are far away. 

Lv5 - Stroke of luck 
Increases your chance to locate rare items while gathering. 

Lv8 - Arbor Call II 
Survey the landscape to discern the location of grade 2 mature trees. 

Lv10 - Field mastery 
Increases your chance to hit items aimed for while gathering. 

Lv10 - Triangulate II 
Survey the landscape to discern the number and direction of grade 2 mature trees. Increases movement speed when deposits are far away. 

Lv15 - Sweat of brow 
Increases the amount of skill points you receive while gathering. 

Lv18 - Arbor Call III 
Survey the landscape to discern the location of grade 3 mature trees. 

Lv20 - Triangulate III 
Survey the landscape to discern the number and direction of grade 3 mature trees. Increases movement speed when deposits are far away. 

Lv28 - Arbor Call IV 
Survey the landscape to discern the location of grade 4 mature trees. 

Lv30 - Triangulate IV 
Survey the landscape to discern the number and direction of grade 4 mature trees. Increases movement speed when deposits are far away. 

Lv30 - Seedkin eluder 
Temporarily avoid enemy encounters. effective only against seedkin. 

Lv38 - Arbor Call V 
Survey the landscape to discern the location of grade 5 mature trees. 

Lv40 - Triangulate V 
Survey the landscape to discern the number and direction of grade 5 mature trees. Increases movement speed when deposits are far away. 

Lv48 - Arbor Call VI 
Survey the landscape to discern the location of grade 6 mature trees. 

Lv50 - Triangulate VI 
Survey the landscape to discern the number and direction of grade 6 mature trees. Increases movement speed when deposits are far away. 

Extra abilities (bought or obtained in some way) All are lv 1 

Ageless words 
Temporarily increases your intelligence. 

Brute force 
Temporarily increases strengh 

Byregot's ward 
Temporarily increases your chance to obtain lightning crystals. 

Green mind 
Slows the rate at which a gathering location's remainder decreases. 

Master of timber 
Increases your chance to obtain high quality items while gathering. 

Nophica's ward 
Temporarily increases your chance to obtain earth crystals. 

Truth of forests 
Increases the breadth of your aim while gathering.

Sponsor
Tingel Soraka
#2 Posted : Monday, October 11, 2010 7:07:03 AM(UTC)
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Stroke of Luck is at 15, Sweat of Brow is at 25.

Vicious
#3 Posted : Tuesday, October 12, 2010 6:25:39 AM(UTC)
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so unless it affects botany somehow what is the point of these for Botanist:

Ageless words
Temporarily increases your intelligence.

Brute force
Temporarily increases strength

Sayoth
#4 Posted : Friday, October 15, 2010 9:04:44 AM(UTC)
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Strength and Intelligence are the main attributes for Botanists, from what I've heard. They affect our gathering somehow, I haven't tested much so I don't know what they do exactly.

State Alchemist
#5 Posted : Friday, February 25, 2011 4:39:15 PM(UTC)
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Truth of Forests is gained automatically at Rank 30.
Sinvergil
#6 Posted : Friday, February 25, 2011 6:45:21 PM(UTC)
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Vicious wrote:
so unless it affects botany somehow what is the point of these for Botanist:

Ageless words
Temporarily increases your intelligence.

Brute force
Temporarily increases strength



Strength I haven't tested yet because I have a few DoW classes that really rely on it so mine is always high and I wouldn't know effects of having it low. However, as for Ageless Words that increases intelligence, this skill would be useful because higher intelligence on botanist will give you greater yields when you gather. For example at base INT (16 I think it was for me), I could NEVER gather 5 branches or logs, and getting 4 would be very rare. Now with 130 INT I am easily gaining 5 logs or branches per chop.
State Alchemist
#7 Posted : Monday, February 28, 2011 5:49:33 PM(UTC)
State Alchemist


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Sinvergil wrote:
Vicious wrote:
so unless it affects botany somehow what is the point of these for Botanist:

Ageless words
Temporarily increases your intelligence.

Brute force
Temporarily increases strength



Strength I haven't tested yet because I have a few DoW classes that really rely on it so mine is always high and I wouldn't know effects of having it low. However, as for Ageless Words that increases intelligence, this skill would be useful because higher intelligence on botanist will give you greater yields when you gather. For example at base INT (16 I think it was for me), I could NEVER gather 5 branches or logs, and getting 4 would be very rare. Now with 130 INT I am easily gaining 5 logs or branches per chop.


THis isn't necessarily true.

I have always had high INT with my main class being alchemy. I rarely see high yields on logging. My str is only 70~. My int is 130+. On harvesting I do see very large yields, (5-7). Before I raised str to 70 (around rank 27ish bot) my str sat at the base number (15~16?).
Sinvergil
#8 Posted : Monday, February 28, 2011 9:50:44 PM(UTC)
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State Alchemist wrote:
Sinvergil wrote:
Vicious wrote:
so unless it affects botany somehow what is the point of these for Botanist:

Ageless words
Temporarily increases your intelligence.

Brute force
Temporarily increases strength



Strength I haven't tested yet because I have a few DoW classes that really rely on it so mine is always high and I wouldn't know effects of having it low. However, as for Ageless Words that increases intelligence, this skill would be useful because higher intelligence on botanist will give you greater yields when you gather. For example at base INT (16 I think it was for me), I could NEVER gather 5 branches or logs, and getting 4 would be very rare. Now with 130 INT I am easily gaining 5 logs or branches per chop.


THis isn't necessarily true.

I have always had high INT with my main class being alchemy. I rarely see high yields on logging. My str is only 70~. My int is 130+. On harvesting I do see very large yields, (5-7). Before I raised str to 70 (around rank 27ish bot) my str sat at the base number (15~16?).


Hmm interesting, well, try lowering your INT to base and I can guarantee you will never get a yield of 5 logs or 5 branches. I think I might have somewhat exaggerated with the high yields thing, I meant to say that it will increase your chances at getting higher yields but of course not all the time will you see yourself getting 3 or more logs per chop. By high yields I mean getting more than 4 branches/logs on a single chop which I never got from rank 1-30 botanist with base INT. Not until I brought it to about 90ish was where i saw my first yield of 5 logs / branches.

I tested this at rank 29 bot when I was out with a friend in Coerthas. I had full bot gear, best of the best, while he was basically naked with only the hatchet and same rank. He was absolutely dominating me in yields off of trees so I lodestone stalked him and saw his INT was through the roof while mine was untouched. My yields have always been low with base INT but with over 130, they are rather good. Prob more testing needs to be done, but try lowering yours to base INT and tell me if you can successfully get 5 logs / branches on any tree :). Rank I suppose might play a role in this as it also does with the amount of times you can gather from a node.

Edited by user Monday, February 28, 2011 9:57:39 PM(UTC)  | Reason: Not specified

Purplenv
#9 Posted : Tuesday, March 01, 2011 7:28:42 AM(UTC)
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INT most definitely increases yields for Botany, but this is somewhat dependant on the rank of the mats you are taking in. It is VERY visable with Yew, since it is lower rank, but harder to notice with something like Oak.

As an all purposed DoL player this is my stat alotment,

Strength 114
Vitality 84
Dexterity 92
Intelligence 84
Mind 27
Piety 81

STR/VIT/DEX are increased to help with the accuracy during the swing bar mini game. It also seems to increase chances for the rare items.
INT is high for botany yeilds.
MND is low, because it is used for MIN yeilds, and since the hardcap is lower (3) for lower rank items, and the only real items I worry about during mining are single yield items anyways, this stat is least important imo.
PIE for fishing yields.


This setup seems to work really well lately, and I use the R41 stat rings for INT and PIE to increase yields, and VIT to increase MIN accuracy, depending on what DoL I am working on primarily at the time.
Sinvergil
#10 Posted : Tuesday, March 01, 2011 2:50:11 PM(UTC)
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Purplenv wrote:
INT most definitely increases yields for Botany, but this is somewhat dependant on the rank of the mats you are taking in. It is VERY visable with Yew, since it is lower rank, but harder to notice with something like Oak.

As an all purposed DoL player this is my stat alotment,

Strength 114
Vitality 84
Dexterity 92
Intelligence 84
Mind 27
Piety 81

STR/VIT/DEX are increased to help with the accuracy during the swing bar mini game. It also seems to increase chances for the rare items.
INT is high for botany yeilds.
MND is low, because it is used for MIN yeilds, and since the hardcap is lower (3) for lower rank items, and the only real items I worry about during mining are single yield items anyways, this stat is least important imo.
PIE for fishing yields.


This setup seems to work really well lately, and I use the R41 stat rings for INT and PIE to increase yields, and VIT to increase MIN accuracy, depending on what DoL I am working on primarily at the time.



Ooh very good insight there for the stats. I always been wondering what STR does but I honestly was too lazy to bring it down since my DOWs rely on it and reallotment can take awhile.
Kida
#11 Posted : Wednesday, March 02, 2011 3:32:31 AM(UTC)
Kida


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This is good info... I have spread all my stats more or less evenly as I don't want to reassign them when ever I change DoL class (which happens all the time). Maybe I should lower Mind as suggested though.
Purplenv
#12 Posted : Wednesday, March 02, 2011 7:53:18 AM(UTC)
Purplenv


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Kida wrote:
This is good info... I have spread all my stats more or less evenly as I don't want to reassign them when ever I change DoL class (which happens all the time). Maybe I should lower Mind as suggested though.


My reasoning for lower MND stat.

- MIN has a lower MH item cap (3, vs 5 for logging)(OH cap is 7 for all)
- MIN desirable items are Mythril, Gold, Gems, all items that I have never once recieved more then one from a harvest. With success, that is not effected by MND, you can't get less then 1 of the item

The only BTN item that I have never seen more then one of, is Mahogany Log.

With the desparity between yield cap, as well as the types of items recieved, the importance of a high value to the yield stat for MIN, holds a lot less importance.
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