and the last of it was just posted
http://forum.square-enix...mp;viewfull=1#post173499http://forum.square-enix...mp;viewfull=1#post173500Fieldcraft leves currently seems inefficient from a SP stand point without the use of Guardian's Favor. Are there any plans to address this?
We're currently looking into the amount of skill points obtained through gathering.
Did you intentionally make certain mosses (dyes used for linen) only obtainable through monster drops?
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.
Why did you decide to change how the search/quick-type abilities (Triangulate, Prospect, Dowse) work? In the past, the higher level versions of the ability could be used to search the lower grade nodes, but now each of ability is attached to a certain grade.
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.
Are there any plans to add faction leves specifically tailored for gatherers?
There are no plans for this at the moment.
I understand how you are currently working on adjusting the battle-related algorithms, but are there any plans to do this for gathering as well?
Yes.
Are there any plans to attach an additional gathering bonus (Perception, etc.) on HQ gathering gear?
We are looking into it.
Currently, there is no point in linking fieldcraft leves. Are there any plans to address this?
We're planning to make adjustments to the rewards received upon the completion of a levequest with patch 1.18. This includes receiving additional skill points if a fieldcraft leve is linked via multiple players.
Why are there hostile monsters near the nodes in fieldcraft leves?
We're looking into making adjustments to abilities that will assist gatherers from being detected by monsters. In addition, we are currently thinking of adjusting the monster placement and the location of the nodes.
Are there any plans to implement traits tailored specifically for gatherers?
We are looking into it.
It seems like whenever I try to aim for a silver ore, I always end up with zinc ores. On the other hand, if I try to aim for a zinc ore, I always end up getting silver ores. Are there any plans to address this?
We're looking into the possibility of making gathering easier for players who are looking to gather a specific material (via abilities, etc.).
Why doesn’t Arbor Call tell me if a node is nearly exhausted?
Arbor Call should tell you if a node is nearly exhausted. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.
Currently, Quick seems to activate if a node is farther than 200 yalms. Are there any plans to adjust this?
There are no plans for this at the moment.
Are there any plans to implement higher level versions of the straw hats?
There are no plans for this at the moment, but we will look into it if there are enough requests for it.
Are there any plans to implement personal fields, fishing tanks, or mining deposits specifically for gatherers?
We do have something in mind, but we have not yet fleshed out the details.
As a Botanist, I would like to be able to grow my own plants and even set up my own personal garden. Are there any plans to implement this?
We do have something in mind, but we have not yet fleshed out the details.
It feels like Botanists receive less guild marks compared to the other gathering classes. Is this a bug or is this by design?
Botanists should receive the same amount of guild marks as the other gathering classes. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.
The yellow that displays your field of vision overlaps with the yellow circle on the mini-map which displays the leve objectives making it difficult to see. Are you going to change the colors?
We are looking into it.
I found it strange that the first main quest makes you fight a monster even if you're a gatherer. Is there any way that you could implement a tutorial quest for each type of class?
We'll take it into consideration.
Are there any plans to implement mini-quests which take a certain rank in gathering to start?
We'll take it into consideration.
Ever since you increased the stack size of iron ores, we are able to save a lot more space than converting them into iron nuggets. Was this the way how you wanted things to work out?
Yes, this is how we wanted things to work out by adjusting the stack size.
It's currently difficult to see the certain glowing marks on the tree and grass (gathering nodes). Are there any plans to address this?
We'll take it into consideration.
Currently, there's no way for us to see the rank of baits when we search for them in the market wards. Are there any plans to address this?
We'll take it into consideration.
All the fishing rods look similar compared to the pickaxes and hatchets. Are there any plans to implement additional graphics?
We'll take it into consideration.
I would like to be able to tell the difference between a normal fishing node and a fishing node with a school of fish. Is there any way to make this possible?
We do have something similar in mind, but we have not yet fleshed out the details.
I would like to be able to switch linkshells, search for a party, and sort my inventory while I gather. Is there any way to make this possible?
We'll take it into consideration.
Currently, there are many areas which do not have fishing nodes with a school of fish. Are there any plans to address this?
We will increase the number of fishing nodes with a school of fish once we increase the type of fish you can catch.
Are there any plans for gatherers to be able to gather in dungeons?
We will look into it, along with receiving some type of a benefit for gathering in such dangerous places.
Are there any plans to implement content which requires multiple gatherers to complete (similar to recipes that require multiple crafting jobs)? If not, it would be great if we can receive a benefit on our battle/crafting jobs for ranking up a gathering class.
I think that it would be a fantastic idea to participate in a content which requires teamwork.
Are there any plans to speed up the gathering process? Currently, it seems like it takes forever for the gathering motion to end.
We sped up the gathering process with patch 1.15a and 1.16.
I noticed that certain materials (i.e. oak log) can be gathered on multiple aim levels. Is this intentional?
It wasn't intentional, but it ended up working out in that manner.
Currently, we seem to gather a lot of useless materials depending on where we aim. Are there any plans to adjust the impact of the aim?
We are looking into ideas such as adding abilities which increase the impact of aim.
It seems like gathering with your offhand is solely based on luck and the performance of the offhand. Are there any plans to address this?
We intentionally made luck a big factor for gathering with an offhand.
Gathering does not come up to the top of the main menu, and if there are teleports or treasures left, the controls increase. Will the placement of commands in the main menu be fixed?
The order is based on overall priority of usage, but we will take this into consideration.
After a fisherman pulls in a fish, he performs a motion of shaking the rod again, so I feel very uneasy whenever I finish fishing. Is there any possibility of fixing this?
We'll take it into consideration.
When you run out of bait while fishing, the process of having to stop fishing and put on the bait again seems tedious. Are there any plans of fixing this?
We'll take it into consideration.
When catching a big fish, there is a reeling in action, but does this have any special meaning? Nothing happens after the motion, so is this just for visual effects?
This is part of the visual effects.
In previous seasonal events, main quests and leves it was necessary to battle while travelling to the targeted destination. Are gatherers being considered in planning for future developments?
We're thinking of a specific design for gatherers' ability to avoid monsters.
Fighting jobs and crafter jobs have abilities and weapon skills they can learn at Rank 50, but gatherers do not have anything. Please add special abilities that gatherers can learn at Rank 50 to increase motivation for ranking up to 50.
We'll look into it.
I am experiencing problems with mobs taking my rare items during gathering.
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.
I don't feel any difference in fishing between regular hits and strong hits. What differences are there?
It will be easier to catch fish, but there will be no affect on the Approach phase.
Are there any plans to implement any other strategies for the automatic fishing tool other than the fishing limit?
We are looking into it.
Even though feathers have low value as an item, they are rare and difficult to obtain. Did the developers do this intentionally?
We'll take it into consideration.
Could you create a bag just for gathering?
We'll take it into consideration.
I would like Gulleye to be returned to the previous compatibility. Why was it separated?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.