Forum

Welcome Guest! To enable all features please Login. New Registrations are disabled.

Notification

Icon
Error

Chevalier
#1 Posted : Tuesday, June 07, 2011 4:45:20 PM(UTC)
Chevalier


Rank: Recruit

Groups: FFXIV Player
Joined: 1/25/2011(UTC)
Posts: 76
Location: Portland, OR

Thanks: 22 times
Was thanked: 9 time(s) in 8 post(s)
Quote:
Q:

Currently the highest node a Botanist/Miner can gather from is Grade 5 while Fishers have Grade 10s, giving them a huge advantage over Miners/Botanists for skilling up. Will we be seeing a balance to this in the future?

A:

In regards to fishing, we have been looking into lowering fishing spots Grade 6 and above to Grade 1.


That was about it.

They also said that MND affected (increased) the number of items gathered for Mining. They did not mention fishing.
Sponsor
Drar
#2 Posted : Tuesday, June 07, 2011 7:18:21 PM(UTC)
Drar


Rank: Journeyman

Groups: FFXIV Player, Moderator
Joined: 11/11/2010(UTC)
Posts: 185
Location: New Zealand

Thanks: 14 times
Was thanked: 45 time(s) in 37 post(s)
Yea I was pretty dissapointed with the Q&A, would of been nice if they could of gone into more detail for a few things rathern then just constnatly saying no and changing how they say it >.>

As for the MND thing, I guess we could take that to mean that INT, MND, PIE all work the same maybe? I had already worked that out for piety before I quit (when doing the sole lol...)

Also, WTF is with the fish market on Lindblum Chevalier? I quit for 1-2 month and come back and theres over 2k black sole for sale... pathetic botters...
Rescuer
#3 Posted : Tuesday, June 07, 2011 8:07:27 PM(UTC)
Rescuer


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 9/30/2010(UTC)
Posts: 275

Thanks: 6 times
Was thanked: 108 time(s) in 84 post(s)
here is a link to the page where questions are answered

http://forum.square-enix...thering-in-nature/page15
Rescuer
#4 Posted : Tuesday, June 07, 2011 8:12:04 PM(UTC)
Rescuer


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 9/30/2010(UTC)
Posts: 275

Thanks: 6 times
Was thanked: 108 time(s) in 84 post(s)
i keyword searched "fish" and posted all questions that had fish in it.




Are there any plans to reintroduce FINAL FANTASY XI's Fishing mechanic of possibly fishing up monsters?
Similar suggestions have been brought up, but nothing specific has been decided.




Will gathering jobs ever be needed for dungeon content? Example: clearing boulders or brush to an optional boss or an optional route which leads us to the end of the dungeon; or even fishing up an optional boss?
Similar suggestions have been brought up, but nothing specific has been decided.



Can there be a feature gatherers can purchase with guild marks to scan for harvesting, quarrying, and spear fishing nodes?
There are no plans for this.



In the future, will I be able to fish up mobs on the ferry rides? If so, and I'm KOed (dang you, Anglers!), would I return to the last aetheryte I touched, or complete the boat ride?
Similar suggestions have been brought up, but nothing specific has been decided.



Why can we can fish in the fountain in town, but we can't fish in natural water sources like Sorrel Haven?
We'll take it into consideration.


Any chance we can have more mines for miners to mine at, more fishing pools for fishers, and more logging camps for botanists?
We are seeing if this can be solved through adjusting the placement of these spots.



Will there be gathering competitions (Ex. Who can catch the most or biggest fish!) ?
We have not made any specific plans for this, but similar suggestions have been brought up by the developers.


Will you give gathering classes other activities to do besides gather with their main hand and off hand tools? For example: gardening for botanists (like in FF11), or aquariums for fishers.
We are looking into adding more activities.


Are there any plans for other gathering classes beside Miner, Botanist, and Fisherman?
There are currently no plans for this.



Can we manually mark the map with different types of icon as mining, fishing, and Logging point in the future update?
Similar suggestions have been brought up, but nothing specific has been decided.



Drar
#5 Posted : Tuesday, June 07, 2011 10:05:21 PM(UTC)
Drar


Rank: Journeyman

Groups: FFXIV Player, Moderator
Joined: 11/11/2010(UTC)
Posts: 185
Location: New Zealand

Thanks: 14 times
Was thanked: 45 time(s) in 37 post(s)
So in another words, everything for fishing; there isn't any plans for it, even if they've thought about it themselves.
Truvy
#6 Posted : Wednesday, June 08, 2011 6:03:44 AM(UTC)
Truvy


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 11/29/2010(UTC)
Posts: 295
Location: Oregon

Thanks: 16 times
Was thanked: 122 time(s) in 70 post(s)
Face it, if you DoL SE hates you. We are the bottom of the barrel, and despite us having to 'farm' the items needed for Materia Catalyst synths, they don't seem too worried about adding any new content for us for a while.
Rescuer
#7 Posted : Wednesday, June 08, 2011 9:36:35 AM(UTC)
Rescuer


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 9/30/2010(UTC)
Posts: 275

Thanks: 6 times
Was thanked: 108 time(s) in 84 post(s)
it's lame that instead of adding some new fish into the higher grade stuff, they are just going to reduce anything grade 6+ down to grade 1 since they put low level crap in them anyway

way to take a step back instead of forward SE
Rescuer
#8 Posted : Thursday, June 09, 2011 9:26:37 AM(UTC)
Rescuer


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 9/30/2010(UTC)
Posts: 275

Thanks: 6 times
Was thanked: 108 time(s) in 84 post(s)
more questions answered http://forum.square-enix...mp;viewfull=1#post172082


Hey gang. We have another set of answers here for your perusal. Unfortunately, this isn't the entire list as we're still going through and organizing/translating them. Sorry for the continued delay, and believe me when I say that this has been a learning experience for everyone involved (so many questions...) and we'll be working to ensure we smooth the entire thing out going forward.

Is the feature that allows low-level gatherers to follow high-level gatherers around their leves and get more hits at high-grade nodes than otherwise possible working as intended?
Yes, this was planned to work this way.

Can you make a more efficient system for the consumption of harvested items? For example, a system where you can trade-in/exchange gathered items etc. It's not possible to get rid of them just by selling them, using them yourself, or by selling via retainers.
While this is already part of the Guild Task series of quests, we will look into expanding it in the future as well.

Will you be revamping skill effects/recast timers, as well as gatherer skills in general?
We are looking into it.

Please let us know the current direction of gathering classes.
Along with crafters, we are defining it as a class that supports the battle classes.

Are there any plans for the adding a visual notification of the limits of gathering (such as 0/250)?
We do not have any plans for adding some type of visual notice/notification.

Please increase the amount of times you can mine at a single node. It's incredibly boring having to move all the time.
We are looking into it.

Are there are members of the development team that are playing gatherer classes and enjoying it?
There are actually quite a few dev. team members playing gathering classes!

In the future, are there any plans to drastically change gatherers?
We are planning to focus on adjustments and the addition of new elements.

In regards to fishing, will you make it possible to rely on the fish you caught for skill points instead of the grade you're fishing at?
We will look into whether or not doing so would have any adverse effects on obtainable items.

Will it be possible to fish up fish of various rank while fishing on the boat (similar to FFXI's boat ride)?
We are looking into it.

How come the skills that gatherers can utilize in active mode are so limited?
We are planning to add more abilities for them to utilize in the future.

When will grades beyond grade 6 be implemented for Mining and Botany?
We're planning on implementing this for gatherers who reach Rank 51 or higher.

"Fatigue" for the Disciples of War is being scrapped, so will the gathering cap for gatherers also be removed?
There are no plans for this at the moment.

Please raise the gathering cap. It's something that all Gatherers feel is a burden on their shoulder. As we reach higher ranks, our gathering duration can become as short as 2 hours before we are unable to gather anymore. In addition, the SP we obtain can be less than 100 even at grade 5 when our rank is in the 40s. 15000 - 20000 per gathering is mentally tough. We really would like to receive more SP (including the release of higher grades).
We're considering increasing the amount of obtainable SP via gather.

Since obtainable SP is fixed by grade level, it doesn't feel right that obtainable SP is the same for gathering low and high rank items. Are there any plans for adjusting the SP?
We're taking into consideration the possibility of SP being affected by the type of item that is gathered.

Why does Arbor Call have no affect on lower grades while Triangulate does?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.

Auto-attack is being implemented for the Disciples of War. Will auto-gather be implemented for gatherers?
That might be a nice idea for an ability.

I hope Botanists will be able to use the hatchet on their backs to attack monsters. It would be a lot more effective than throwing rocks.
Similar opinions have been expressed from within the development team.

Are there any plans to implement fighting abilities or the ability to avoid monsters for gatherers?
We're currently brainstorming an ability to help gatherers avoid monsters.

What are your ideas for the endgame content for Gatherers?
We're brainstorming "content where gatherers will target and gather rare items."

It seems like certain fishing baits are too effective, making all the other ones virtually useless. Are you considering making changes to them?
We're considering making adjustments.

Please give Gatherers more weapons and armor. Currently, gatherers of the same rank lack uniqueness because they all wear the same equipment.
We’re looking into it now.

What sort of affect do Elemental stats have on Gatherers?
They affect the gathering of shards.

Gatherers should be able to hold their tools like the Disciples of War. It just doesn't cut it when I'm taking a screenshot and gatherers are standing around like a log.
We'll take it into consideration.
Rescuer
#9 Posted : Thursday, June 09, 2011 5:23:48 PM(UTC)
Rescuer


Rank: Craftsman

Groups: FFXIV Player, Moderator
Joined: 9/30/2010(UTC)
Posts: 275

Thanks: 6 times
Was thanked: 108 time(s) in 84 post(s)
and the last of it was just posted
http://forum.square-enix...mp;viewfull=1#post173499

http://forum.square-enix...mp;viewfull=1#post173500




Fieldcraft leves currently seems inefficient from a SP stand point without the use of Guardian's Favor. Are there any plans to address this?
We're currently looking into the amount of skill points obtained through gathering.

Did you intentionally make certain mosses (dyes used for linen) only obtainable through monster drops?
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.

Why did you decide to change how the search/quick-type abilities (Triangulate, Prospect, Dowse) work? In the past, the higher level versions of the ability could be used to search the lower grade nodes, but now each of ability is attached to a certain grade.
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.

Are there any plans to add faction leves specifically tailored for gatherers?
There are no plans for this at the moment.

I understand how you are currently working on adjusting the battle-related algorithms, but are there any plans to do this for gathering as well?
Yes.

Are there any plans to attach an additional gathering bonus (Perception, etc.) on HQ gathering gear?
We are looking into it.

Currently, there is no point in linking fieldcraft leves. Are there any plans to address this?
We're planning to make adjustments to the rewards received upon the completion of a levequest with patch 1.18. This includes receiving additional skill points if a fieldcraft leve is linked via multiple players.

Why are there hostile monsters near the nodes in fieldcraft leves?
We're looking into making adjustments to abilities that will assist gatherers from being detected by monsters. In addition, we are currently thinking of adjusting the monster placement and the location of the nodes.

Are there any plans to implement traits tailored specifically for gatherers?
We are looking into it.

It seems like whenever I try to aim for a silver ore, I always end up with zinc ores. On the other hand, if I try to aim for a zinc ore, I always end up getting silver ores. Are there any plans to address this?
We're looking into the possibility of making gathering easier for players who are looking to gather a specific material (via abilities, etc.).

Why doesn’t Arbor Call tell me if a node is nearly exhausted?
Arbor Call should tell you if a node is nearly exhausted. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.

Currently, Quick seems to activate if a node is farther than 200 yalms. Are there any plans to adjust this?
There are no plans for this at the moment.

Are there any plans to implement higher level versions of the straw hats?
There are no plans for this at the moment, but we will look into it if there are enough requests for it.

Are there any plans to implement personal fields, fishing tanks, or mining deposits specifically for gatherers?
We do have something in mind, but we have not yet fleshed out the details.

As a Botanist, I would like to be able to grow my own plants and even set up my own personal garden. Are there any plans to implement this?
We do have something in mind, but we have not yet fleshed out the details.

It feels like Botanists receive less guild marks compared to the other gathering classes. Is this a bug or is this by design?
Botanists should receive the same amount of guild marks as the other gathering classes. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.

The yellow that displays your field of vision overlaps with the yellow circle on the mini-map which displays the leve objectives making it difficult to see. Are you going to change the colors?
We are looking into it.

I found it strange that the first main quest makes you fight a monster even if you're a gatherer. Is there any way that you could implement a tutorial quest for each type of class?
We'll take it into consideration.

Are there any plans to implement mini-quests which take a certain rank in gathering to start?
We'll take it into consideration.

Ever since you increased the stack size of iron ores, we are able to save a lot more space than converting them into iron nuggets. Was this the way how you wanted things to work out?
Yes, this is how we wanted things to work out by adjusting the stack size.

It's currently difficult to see the certain glowing marks on the tree and grass (gathering nodes). Are there any plans to address this?
We'll take it into consideration.

Currently, there's no way for us to see the rank of baits when we search for them in the market wards. Are there any plans to address this?
We'll take it into consideration.

All the fishing rods look similar compared to the pickaxes and hatchets. Are there any plans to implement additional graphics?
We'll take it into consideration.

I would like to be able to tell the difference between a normal fishing node and a fishing node with a school of fish. Is there any way to make this possible?
We do have something similar in mind, but we have not yet fleshed out the details.

I would like to be able to switch linkshells, search for a party, and sort my inventory while I gather. Is there any way to make this possible?
We'll take it into consideration.

Currently, there are many areas which do not have fishing nodes with a school of fish. Are there any plans to address this?
We will increase the number of fishing nodes with a school of fish once we increase the type of fish you can catch.

Are there any plans for gatherers to be able to gather in dungeons?
We will look into it, along with receiving some type of a benefit for gathering in such dangerous places.

Are there any plans to implement content which requires multiple gatherers to complete (similar to recipes that require multiple crafting jobs)? If not, it would be great if we can receive a benefit on our battle/crafting jobs for ranking up a gathering class.
I think that it would be a fantastic idea to participate in a content which requires teamwork.

Are there any plans to speed up the gathering process? Currently, it seems like it takes forever for the gathering motion to end.
We sped up the gathering process with patch 1.15a and 1.16.

I noticed that certain materials (i.e. oak log) can be gathered on multiple aim levels. Is this intentional?
It wasn't intentional, but it ended up working out in that manner.

Currently, we seem to gather a lot of useless materials depending on where we aim. Are there any plans to adjust the impact of the aim?
We are looking into ideas such as adding abilities which increase the impact of aim.

It seems like gathering with your offhand is solely based on luck and the performance of the offhand. Are there any plans to address this?
We intentionally made luck a big factor for gathering with an offhand.
Gathering does not come up to the top of the main menu, and if there are teleports or treasures left, the controls increase. Will the placement of commands in the main menu be fixed?
The order is based on overall priority of usage, but we will take this into consideration.



After a fisherman pulls in a fish, he performs a motion of shaking the rod again, so I feel very uneasy whenever I finish fishing. Is there any possibility of fixing this?
We'll take it into consideration.

When you run out of bait while fishing, the process of having to stop fishing and put on the bait again seems tedious. Are there any plans of fixing this?
We'll take it into consideration.

When catching a big fish, there is a reeling in action, but does this have any special meaning? Nothing happens after the motion, so is this just for visual effects?
This is part of the visual effects.

In previous seasonal events, main quests and leves it was necessary to battle while travelling to the targeted destination. Are gatherers being considered in planning for future developments?
We're thinking of a specific design for gatherers' ability to avoid monsters.

Fighting jobs and crafter jobs have abilities and weapon skills they can learn at Rank 50, but gatherers do not have anything. Please add special abilities that gatherers can learn at Rank 50 to increase motivation for ranking up to 50.
We'll look into it.

I am experiencing problems with mobs taking my rare items during gathering.
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.

I don't feel any difference in fishing between regular hits and strong hits. What differences are there?
It will be easier to catch fish, but there will be no affect on the Approach phase.

Are there any plans to implement any other strategies for the automatic fishing tool other than the fishing limit?
We are looking into it.

Even though feathers have low value as an item, they are rare and difficult to obtain. Did the developers do this intentionally?
We'll take it into consideration.

Could you create a bag just for gathering?
We'll take it into consideration.

I would like Gulleye to be returned to the previous compatibility. Why was it separated?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.