 Rank: Administration Groups: Administrators
Joined: 7/15/2010(UTC) Posts: 1,174 Location: Copenhagen, Denmark
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As this is a very long update you should check it out at the lodestone but feel free to discuss here... Original post |
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 Rank: Administration Groups: Administrators
Joined: 7/15/2010(UTC) Posts: 1,174 Location: Copenhagen, Denmark
Thanks: 290 times Was thanked: 349 time(s) in 224 post(s)
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Some of the more interesting things from a DoL perspective:
All Leves Levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. For example, Blacksmiths' Guild marks can only be earned in Limsa Lominsa, while Conjurers' Guild marks will be exclusive to Gridania. Guild marks earned when meeting class recommendations will be yielded at a higher rate. Gil rewards for guildleves have been reduced.
Regional & Faction Leves Skill points are now awarded upon levequest completion. Additional points will be awarded for early completion of quest objectives.
Battle Throw - 5 second recast timer implemented Stone Throw - 5 second recast timer implemented
[dev1120] The fatigue system and surplus points have been abolished. Any surplus points accumulated before the patch will be lost.
Items [dev1092][dev1013] Several new items have been implemented. Several of the newly added items will require players to meet certain rank requirements in order to equip. This information is displayed in an item's help text.
[dev1012] Items with "optimal" ranks can still be equipped by anyone, though penalities may be incurred based on current class and rank.
[dev1022] A delay rating (the number of seconds between attacks) has been added to all main hand weapons.
[dev1095] The cost of NPC repairs has been reduced.
[dev1070] The following changes have been made to the repair system: All repair materials have been replaced with a universal item called dark matter. Dark matter comes in five grades, each of which can be used to repair equipment whose optimal rank falls within a certain range. As long as the range is correct, dark matter can be used to repair equipment of any class.
Grade 1 Dark Matter - Used to repair equipment for class ranks 1–10. Grade 2 Dark Matter - Used to repair equipment for class ranks 11–20. Grade 3 Dark Matter - Used to repair equipment for class ranks 21–30. Grade 4 Dark Matter - Used to repair equipment for class ranks 31–40. Grade 5 Dark Matter - Used to repair equipment for class ranks 41–50.
* Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering.
* Class requirements for repairs have not changed, and are still based on the lower of the following two values: the required level to craft an item and the required/recommended level to equip the item. If all repair requirements are met, repairs will now have a success rate of 100%.
* The repair command will no longer be available to those who have not met an item's repair requirements.
[dev1096] Skill points earned from gathering has been increased.
[dev1097] An skill bonus based on the difference between class rank and the level of the item harvested has been implemented.
[dev1098] All schools of fish rated grade 6 or higher have been lowered to grade 1.
[dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.
Bug Fixes The following issues have been addressed: Players being able to fish in areas not suitable for fishing in certain dungeons in the Black Shroud. |
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 Rank: Administration Groups: Administrators
Joined: 7/15/2010(UTC) Posts: 1,174 Location: Copenhagen, Denmark
Thanks: 290 times Was thanked: 349 time(s) in 224 post(s)
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Quote: [dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.
Has any one been able to figure out how this works? I have been trying to find it somewhere but I am not able. It is not on the map. |
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 Rank: Artisan Groups: FFXIV Player, Moderator Joined: 11/5/2010(UTC) Posts: 511 Location: Phoenix, AZ
Thanks: 113 times Was thanked: 181 time(s) in 129 post(s)
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I can't figure it out. I went and did a fishing leve today and I see nothing new on my map where I was. I saw a thread on the official forums about it. Hopefully a dev can shine some light on this. |
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 Rank: Veteran Groups: FFXIV Player, Moderator Joined: 9/27/2010(UTC) Posts: 1,014 Location: Texas
Thanks: 1073 times Was thanked: 153 time(s) in 126 post(s)
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So .. I'm a little lost as to why they lowered the higher grade fishing spots to grade 1. I wanted to check out the lake since I hadn't been up this far before but.. Why wouldn't they just cap it at 5? Especially at places like the lake by Clearwater. With all the high lvl Boars and hyppographs around.. who in their right mind would go there to fish grade 1? I'm assuming this is temporary but grade 5 would of been better than this.  |
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 Rank: Journeyman Groups: FFXIV Player, Moderator Joined: 11/11/2010(UTC) Posts: 185 Location: New Zealand
Thanks: 14 times Was thanked: 45 time(s) in 37 post(s)
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If they had of made it just G5 then people would of just gone there to fish and got fast sp compared to the other DoL's still. I think this is the problem SE was faced with. Eventually the locations will be opened up again and legendaries will be added into them ^.^ |
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