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Vicious
#1 Posted : Tuesday, August 02, 2011 12:15:20 PM(UTC)
Vicious


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I have a crafting question. What is the general rule of thumb as to when you should use your primary or secondary tool?

Is it crystal based or just based on what item you are making? I read that the secondary tool is geared towards magic but in what sense if that's correct.

I think it would help me with certain synths I have failed on even with a good balance of gear between craftsmanship and magic crafts and control and food and support.

Thank you


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Drar
#2 Posted : Tuesday, August 02, 2011 5:04:25 PM(UTC)
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I've found its all personal preference tbh. Offhand generally has more mag.crafts I have found, which can be a good thing as some crafts use that more then normal craftsmanship.

Another thing with offhand, is HQ results are different. Generally if mainhand makes +1/2/3, then offhand will give more yield, just something to think about. (Obviously this doesnt mean making crab bows with the other tool will make 2 crab bows instead of one, that'll be silly >.>)
Vicious
#3 Posted : Tuesday, August 02, 2011 10:17:42 PM(UTC)
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I've been out drinking so I'll probably type a lot lol.

what determines if a synth is centered around magical craftsmanship?

I've read where certain items aren't mage oriented and it has to do with the crystal you use.. or am I just missing something really obvious here.

that's what I'm trying to understand. What constitutes the usage of your offhand tool.

Has to be something because I tried using my offhand today for something to me would of been obvious mainhand and I had great results. Another I used offhand for something that was mage oriented and had horrible results.

I switched to main and boom.. perfection.

Also, I read on another site how some crystals are deemed magic related and some are deemed land based so mainhand tool oriented.

All elements are used in magic so not understanding the logic there. I know earth=land.. but still.

To me all this seems really random and no reason or rhyme to it.. and I just don't accept that in a game where developers always have a purpose behind every thing. There is a degree of luck and random.. even back in ffxi.. but behind the scenes SE had a reason for everything so I guess I'm trying to find that.

For leves I want to use the tool for the item that will help me to complete the leve.. if it makes a diff what tool you use.

For outside of leves I want the tool that will help me HQ that item or I want the tool that will help me complete the synth.

I kinda wish we didn't have offhand tools. Seems pointless. Also, the abilities for crafting are so random if they work. I'd just like to see more consistency behind everything.

I'm just one of those people that like to know.. ok you need to use this for that.. and this tool for this synth.. no matter what the end results are. Instead of rock, paper, scissors.. let's use offhand tool for the heck of it. lol.

Drar
#4 Posted : Wednesday, August 03, 2011 6:11:29 PM(UTC)
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Sadly I have no idea what effects them, so I just use what seems to let me succeed the most. I've also found that control is the most important stat for higher level synths (prolly R40+ synths)

So sadly I cant really help you with your question, I've never done much testing on which synths you mag crafts, and which use crafts. Someone prolly has on pro or BG though >.>
Vicious
#5 Posted : Wednesday, August 03, 2011 6:19:14 PM(UTC)
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Yeah I bought some control food earlier today as it's the stat I'm lacking in and see how that works out. Thanks Drar.

Lola
#6 Posted : Thursday, August 04, 2011 11:45:32 AM(UTC)
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From what I understand according to the posts (Q&A) from the devs a long time ago (I'll have to dig it up) the mainhand tool and offhand tool have nothing to do with whether it's magical crafting in nature or not. They have to do with whether the thing is a multi-item, by that I mean are you making a sheep leather into strips? such as the leather lines to stitch things? use your offhand tool. Are you making many things into a larger item, ie a sheepskin jerkin? use your mainhand tool.

I've just recently come back to the game after a long break with all of the nonsense that went on before, but when I was crafting, this seemed to hold true. A better example for the offhand tool would probably be the smithing, making ingots into nails, offhand tool.

large -> small: off
small -> large: main

If I've overlooked some new news about this, let me know! I've been keeping up mainly, but I could have very well overlooked something.

Hope this helps ;;

Edit: I completely forgot to mention magical crafts. I'm pretty sure that magical crafting doesn't have anything to do with your main or offhand tool, but just the gear you have that enhances it. I'll dig a little bit, but iirc I think that some crafts are magic crafting specific. I could be wrong here, don't quote me on this.

Edited by user Thursday, August 04, 2011 11:48:34 AM(UTC)  | Reason: Not specified

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Vicious on 8/4/2011(UTC)
Vicious
#7 Posted : Thursday, August 04, 2011 2:51:08 PM(UTC)
Vicious


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thank you Lola and glad to see you back. Post up a intro post in that introductions thread when you get the chance if you want^^

edit: I've asked someone from another site to post up their crafting guide which lends more credibility to any crafting discussion than what I've posted below. He did post it so check in the crafting general discussion forum. Should be newest thread.


My take on everything since I came back is Now: Stats on gear matter and thus gear makes the biggest difference in fighting or crafting or gathering along with your food (which is a pain in itself). I put my points into Vit and Mnd for hp and mp and then add in what is left over for other stats for crafting/gathering classes.

From the lodestone notes the Devs released eventually the physical lvl will be abolished. Your personal stats like str, dex, pie, etc when you rank up a physical level will be automated into your jobs like they were in FFXI. I can provide the link for this but it was that roadmap post they made while back this year and it's pretty much all holding true.

I'm not sure how it's all going to work.. i.e. like merits in FFXI or just have points to put into whatever category you want. How points and the physical lvl system being abolished will work I do not know.

Simplification and some automation is where we are headed in some aspects. Plus, in order for food to give you the highest possible affect when you use it.. you have to be within so many lvls of the priority stat or element. It just doesn't work I think and that all goes back into the point system issues.

Automate stats when you lvl up for each job, allow some kind of merit or self attributed point system and make gear and food both relevant and irrelevant at the same time.. by that I mean make it important stats wise but not be a primary pain in the arse to deal with (Like be within so many point lvls to get the Super Special FF14 you orgasm eating this food comment and effect) ..

..and more about eating food that is best for lvls 30-40, 40-50, etc. not -/+ 4 lvls of str or wind. I'm not going to lower stats to get best food effect.. retarded. Right now I would have to gimp my dex a lot to get the best effect from a certain food for one of my jobs and it's the best food for my lvls.. supposedly. I'm like.. HUH?

Edited by user Friday, August 05, 2011 7:24:48 AM(UTC)  | Reason: Not specified


Lola
#8 Posted : Saturday, August 06, 2011 2:15:02 PM(UTC)
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Thanks for the welcome ^^/ I'll throw out an introductory post after this!


lol yeah food. what to say about food. I always thought that the optimal level should be the determining factor on food, and not the stats of your character. Though that might change with the new physical level abolishment to have the food interact with your class, which might be kind of cool. Like hearty stew is better for marauders than for thaumaturges who will get fat. Idk lol, but with the stats fixed I can see the job<->food connection happening rather easily and that will take some weight off all our minds I think.

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Vicious on 8/6/2011(UTC)
Twinkles
#9 Posted : Sunday, August 07, 2011 8:09:29 AM(UTC)
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Sadly there is no hard and fast rule for what synth needs what in terms of mag craft vs craft. Typically what determines what tool i use for a given synth is based on what tool produces the hq. Generally offhand tools produce parts but not always. Armor-smithing is one such craft where depending on the specific recipe some parts are mh hq and some are oh.

Usually when i start a batch of parts ill test out both and see if i can tell any sort of difference, however with the heavy RNG from synth to synth sometimes it's not very conclusive.
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