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Twinkles
#1 Posted : Friday, August 05, 2011 6:27:05 AM(UTC)
Twinkles


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Got a request to post these articles i wrote up on synthesis on DOL.com.
Enjoy and put those materials to use :D

here is the first guide dealing with many general topics and a few advanced things.

Guide Part 1

Guide 2 sort of evens out things i couldn't fit in P1 and goes farther into advanced topics.

Guide Part 2
 4 users thanked Twinkles for this useful post.
Lola on 8/6/2011(UTC), Eldr on 8/11/2011(UTC), Kida on 8/29/2011(UTC), Nora on 10/13/2011(UTC)
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Vicious
#2 Posted : Friday, August 05, 2011 7:22:54 AM(UTC)
Vicious


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Excellent and thank you. Glad you got my pm. I thoroughly enjoyed your guides and am still digesting some stuff. I am about to get on Alchemy again for the God ability. I would highly advise anyone crafting to read over both links. Gonna move this to the crafting forum and leave this shadow post.

Thank you again^^

Edited by user Friday, August 05, 2011 7:34:34 AM(UTC)  | Reason: Not specified


Lola
#3 Posted : Saturday, August 06, 2011 2:05:16 PM(UTC)
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Wow, these are incredibly detailed o.o; I can't thank you enough for posting these here! And thanks Vicious for requesting him to! This is more than I could have ever asked for and I'll probably spend the better part of my day with my face stuck to my screen reading ;x

much <3
Twinkles
#4 Posted : Sunday, August 07, 2011 1:34:43 AM(UTC)
Twinkles


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Thanks guys , really happy you're finding them helpful :)

TS
Eldr
#5 Posted : Thursday, August 11, 2011 6:48:21 PM(UTC)
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Very nice guides, thank you!

A rumor has it that the chances of a HQ increases quite a bit if you can *gain* at least an additional 140 quality, regardless of the starting value.

Also, if you do a careful synth during a yellow orb and it's a success then the quality increase is a big bigger than normal, and for red it's quite a bit more. Of course your risk increase a lot with each too!
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Vicious on 8/29/2011(UTC)
Twinkles
#6 Posted : Thursday, August 11, 2011 9:09:52 PM(UTC)
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Eldr wrote:
Very nice guides, thank you!

A rumor has it that the chances of a HQ increases quite a bit if you can *gain* at least an additional 140 quality, regardless of the starting value.

Also, if you do a careful synth during a yellow orb and it's a success then the quality increase is a big bigger than normal, and for red it's quite a bit more. Of course your risk increase a lot with each too!



Yep these are all things i have seen too, were on the same page :D. Lately though i have been getting most of my +3 hq's in the mid 200s range. Did some back to back tarred voyagers belt +3's (was pretty stoked). Both were around 250ish quality.
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Vicious on 8/29/2011(UTC)
Kida
#7 Posted : Monday, August 29, 2011 5:02:36 AM(UTC)
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Having finally read these guides I must say that they are a very good read.

Only thing is that I would love to see some more focus on the lower ranked abilities. You are talking about Gods and other abilities only available after rank 30. If a new crafter were to read your guides they would probably like to hear about Fulfilment and Maker's Mus and such abilities that are a bit easier to get.

I really like the guides but they seem to be written for high ranking crafters (who may actually know most of the stuff already).

I would recommend the guides to all players though.
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Vicious on 8/29/2011(UTC)
Vicious
#8 Posted : Monday, August 29, 2011 11:18:52 AM(UTC)
Vicious


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I am still curious to see how the upcoming update(s) will affect crafting. I've read some things and have a few ideas but also I have stopped spending my guild marks.. well I did while back until I see the new update.

As for the guide.. I just look at it this way. It's a guide with some basic intro information that is geared more towards the mid to high level crafter and with hq'ing in mind.

Someone else will make a intro guide with just lower levels in mind some day. I probably had 3-4 guides for various crafts in FFXI.

As for the abilities.. I use Preserve, then depending on what I'm doing (leve, grinding, trying for hq or just a standalone synth) I'll use the corresponding ability if availble for standard, rapid, etc.

So yeah there is maker's muse, fulfillment, preserve, tender touch(which is just garbage), masterpiece, and some others that I don't use much or at all.

Honestly, to me there is so much luck and randomness to crafting. It reminds me of ffxi except maybe hq'ing but then again I hq'd some of my greatest items in that game on random days/moon cycles, etc.

To many abilities that revolve around "parts" too. It's amazing how I can just full all out break a synth say for a leve then I easily complete the rest of them. Also reminds me of being lvl 100 bone and breaking a lvl 5 synth in FFXI. lol.

I don't expect perfection though and I use wait as well, food, gear.

I would just like to see more consistency in crafting from SE and do away with some of these half ass abilities. Doesn't seem like many of the low level ones are worth using except preserve.

Sorry for rant.. I had recalled breaking 4 synths in a easy leve with master craftsmanship on, etc the other day. I just see way too many fails comments when I should not with all the right gear, food, stats, etc on me.

Twinkles
#9 Posted : Monday, August 29, 2011 6:12:25 PM(UTC)
Twinkles


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@Kida

Thanks for the words of encouragement. Let me answer a few of the questions regarding abilities and lowbie vs. high rank crafting.

For abilities i work with abilities that i KNOW work, vs. abilities that "maybe" work. What i mean is when you activate HOTG, you know it's working that time and every time. Abilities like Makers Muse etc. you realyl can never know 100% if they work or not. Perhaps if i did 1000's of data sets i could see a pattern but, again perhaps not. Abilities like Perfection and HOTG always show a measurable either or affect. If Perfection activates it always works, bold rapid standard unstable orbs you name it. That level of certainty is why i use it.

AS for lowbie abilities I use Harmonize A LOT. R10 culinarian and just about the best of the R10 abilities out there for HQ crafting.

As for focusing on mid-high level crafting.... I see it like this. People that i converse with all the time, myself included, think of the low ranks as a means to an end. WE think of getting through the lowbie ranks as fast and cheaply as possible. I understand the impulse to try HQ crafting at lower ranks, but it is much more efficient to do those same attempts at higher levels.

This is by no means meant to bash lowbie crafting at all. Its more meant to illustrate my thoughts on why i focus on high rank crafting.

I think of lowbie crafting as putting in your dues and high rank crafting as reaping the rewards.

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Vicious on 8/29/2011(UTC)
Vicious
#10 Posted : Monday, August 29, 2011 7:03:10 PM(UTC)
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Well said Twinkles. In mmorpg's I like goals..something to work towards and as you said a means to an end. But to get to that end goal it still doesn't hurt to have those abilities that move things along a little more efficiently.

But then again it's also like you said they aren't a guarantee to work but still they can be helpful like preserve.

In FFXI I always worked to get all my crafts lvl'd up to 60 and in Bonecrafting case 100 and all my guild items as a means to be able to do those awesome HQ's so I understand your point there.

In this game you can lvl up crafting so easily and quickly .. it really is just more of try this.. test this ability out, etc if you want at lower/mid lvls.

Edited by user Monday, August 29, 2011 7:03:45 PM(UTC)  | Reason: Not specified


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Twinkles on 8/29/2011(UTC)
Twinkles
#11 Posted : Monday, August 29, 2011 8:15:23 PM(UTC)
Twinkles


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I actually don't like preserve and oddly it took me a while to figure out why. Incoming convoluted explain so be patient.

Preserve vs. Harmonize, Preserve doesn't affect Risk. Poor Orb stability is the outcome of poor risk, and Preserve masks that . So basically with Preserve up its impossible to know how well the synth is going.

The analogy i like to use, imagine a moldy wall. Now paint that wall white. The wall is still moldy.
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Vicious on 8/30/2011(UTC)
Vicious
#12 Posted : Tuesday, August 30, 2011 6:19:03 AM(UTC)
Vicious


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wait... so preserve.. even though it makes the orb "white" again and stable.. it's not actually stable? How do you know it's masking something else? I don't get why they would make an ability to preserve a stable state but behind the scenes it's actually something else.

I keep reading what you said but I'm still not getting it Twinkle toes^^ BigGrin I understand the analogy obviously but I still thought it just reset it back to a stable state.

This is where I question how I got into SMU so please explain so I don't think I'm a complete idiot. (my dog is looking at me with his head to the side..like you dumbass)





lol.

Edited by user Tuesday, August 30, 2011 6:26:26 AM(UTC)  | Reason: Not specified


Twinkles
#13 Posted : Tuesday, August 30, 2011 5:40:21 PM(UTC)
Twinkles


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Hehe work with me on this one.

Orb state has two components to it. First is the actual state of white orb/red/yellow etc, and based on each of these states the crafter gains a small bonus, the second is the Orb state as an indicator of RISK.

It's important not to confuse the two.

What Preserve does is resets the state back to White and forces it to stay White until it end the affect, regardless of what state the orb should actually be. The problem i have with Preserve is that it instills a false sense of security, because the orb state is forced white when in reality it should be flashing due RISK.

Risk > Orb status. Risk once its high enough will prevent any risky actions from succeeding regardless of White Orb.

Here is a little senario:

Player starts a synthesis which always begins as a white orb state.
Use standard synth and it fails 10/10
Orb state is now yellow
Player uses Preserve Orb state is now White (actually yellow)
Player uses Standard synthesis 16/8/1( barely successful) orb state is still White (most likely red/flashing now)
Player uses Bold synthesis fail 1/20 , yet orb state is still White.... (risk is now very high, orb is flashing and most likely preparing to go unstable on next action)

Once preserve fades that is the true ORB state, as a bi-product of the synthesis actions.



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Vicious on 8/31/2011(UTC)
Vicious
#14 Posted : Wednesday, August 31, 2011 6:39:26 AM(UTC)
Vicious


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I wrote this long reply out and then came to my senses..

1. I was hijacking your thread lol

2. It's not just a low level ability that won't be needed anyway but I get what you were saying. I still use it for standard synths though and just use wait more now and use preserve later in the synth if needed.

Edited by user Wednesday, August 31, 2011 10:58:10 AM(UTC)  | Reason: Not specified


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Twinkles on 8/31/2011(UTC)
Twinkles
#15 Posted : Wednesday, August 31, 2011 8:01:47 PM(UTC)
Twinkles


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Ohh it's totally all good Vicious. You can hijack my threads any day and twice on tuesdays. It's always good to be able to ask questions, to be able to engage in debate, and understand all aspects of the process. I'm in no way faulting you for using Preserve, merely explaining out what i've deduced from using it :D.
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Vicious on 8/31/2011(UTC)
Vicious
#16 Posted : Wednesday, August 31, 2011 8:15:52 PM(UTC)
Vicious


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well thank you as you are the kind of players who make the game that much better.

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