 Rank: Journeyman Groups: FFXIV Player, Moderator Joined: 11/11/2010(UTC) Posts: 185 Location: New Zealand
Thanks: 14 times Was thanked: 45 time(s) in 37 post(s)
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Clearly I stalk SE too much... was released 5mins ago... >.> Don't usually post forum topics, but this is a goodie ^.^ Lodestone Forum wrote:[dev1130] Disciple of the Land Stealth Ability * The following feature, planned for patch 1.19, is still in development, and therefore subject to change. Patch 1.19 will see the ability “Coeurl Step” (name tentative) implemented. Exclusive to Disciples of the Land, the ability allows players to conceal their presence from enemies. The action can be used repeatedly, and the effect will not wear off even if players engage in gathering. The stealth effect, however, comes at the cost of reduced movement speed. * The action cannot be used in certain areas (such as city-states, dungeons, and instanced raids). * Certain enemies are capable of piercing and even nullifying the stealth effect. Coeurl Step Coeurl Step comes in four levels as follows: Coeurl Step I Learned at level 8. Renders you undetectable by enemies level 20 and below.
Coeurl Step II Learned at level 18. Renders you undetectable by enemies level 30 and below.
Coeurl Step III Learned at level 28. Renders you undetectable by enemies level 40 and below.
Coeurl Step IV Learned at level 38. Renders you undetectable by enemies level 50 and below. Functionality Once executed, the stealth effect will remain indefinitely. However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, or change classes. Movement speed will be reduced to walking speed. The action cannot be used while incurring enmity, nor while on chocoback. The action is not subjected to a recast time. The stealth effect nullifies any effects present that grant increased movement speed. Source: Lodestone ForumEdited by user Monday, August 22, 2011 5:07:03 AM(UTC)
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 1 user thanked Drar for this useful post.
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 Rank: Veteran Groups: FFXIV Player, Moderator Joined: 9/27/2010(UTC) Posts: 1,014 Location: Texas
Thanks: 1073 times Was thanked: 153 time(s) in 126 post(s)
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I love getting online though in the mornings and seeing new updates/information. Thank you Drar.
So this makes up somewhat for the hate you can gain while on Choc trying to get to certain spots/areas.
No recast timer which is good.. hate the slower walking speed though but I see this as being used when you come up on a certain mob while trying to get to a spot. Otherwise I'd just ride choc and do your best to avoid mobs that will aggro you. Cause if you get knocked off you'll have hate and can't use this anyway.
Now who will find out.. which mobs "are capable of piercing and even nullifying the stealth effect" lol. |
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 Rank: Recruit Groups: FFXIV Player
Joined: 9/21/2010(UTC) Posts: 86 Location: Maine (USA)
Thanks: 5 times Was thanked: 27 time(s) in 16 post(s)
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I wish it was faster, but I can deal with it for stealth. I won't likely use it all that much anyways.
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 Rank: Recruit Groups: FFXIV Player
Joined: 1/25/2011(UTC) Posts: 76 Location: Portland, OR
Thanks: 22 times Was thanked: 9 time(s) in 8 post(s)
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Do the Grade 5 locations even have a lot of roaming aggro? I never had a problem with Fisher. Well, I did have some trouble in the Grade 2 waters of Black Shroud due to the randomness of Anglers spawning! Oh, and Grade 3 Black Shroud from wolves and roselets. You can't avoid anything in the Black Shroud to the narrowness of the paths.
I think it's a nice change overall for people currently ranking up. I don't think I'll use it as a R50 fisher. |
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 Rank: Recruit Groups: FFXIV Player
Joined: 9/21/2010(UTC) Posts: 86 Location: Maine (USA)
Thanks: 5 times Was thanked: 27 time(s) in 16 post(s)
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Yeah there are a few with roaming aggro. Offhand I can name Broken Water and Near Riversmeet
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