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Kida
#1 Posted : Friday, September 10, 2010 1:40:41 AM(UTC)
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So far I have gotten botanist up to level 10. I enjoy logging and harvesting and I want to take the disciple as far as fishing. I plan on level all three DoL's at the same rate so I always will be able to perform it equally well where ever I go. 

I was logging at Bearded Rock yesterday and I got SOOOO many different items. I got logs and branches from various threes, I got Lemons, beehive chips, moth pupae, feathers, plums etc etc etc. Now when fishing I can normally isolate what I want to catch using different tackle. And this is what the question is... do any of you guys know of a way to isolate all the items when harvesting. Is there any way to determine what you will get before actually getting it?

This information to me would be golden. If I need Elm logs there are (as far as I know) no way of obtaining these efficiently. I would have to harvest for hours getting a lot of unneeded items in the process. 

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MoatCarp
#2 Posted : Thursday, September 16, 2010 5:10:58 PM(UTC)
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I did logging and harvesting outside of Ul'Dah for most of a day and this is what I noticed in the rank 2 nodes where I spent most of my time:

There are different tree models and each model seems to have a different loot set:

I got mostly feathers and such from the large cactus trees while I got assorted wood from the thick tall trees and the skinny gangly trees - I didn't pay enough attention to each if each of the 'tree' types gave different wood.  I believe the fruits that I obtained differed between cactus-type and tree-type as well.


Which node I harvested mattered:

One node (the one next to the patch of water NW of the Camp Drybone Dodo leve) gave Sand-beige Dyers moss, Straw, some others.  I moved later to the ground-level area east of Camp Drybone around the little paths running between the higher up cliffs and I found another node that rewarded Dragon Peppers as the "rare" item (I think that's what it was called) but saw no Moss here.  I didn't notice anything special about a 3rd node I harvested and I don't think I received either of those items from it (I don't know if I received anything that stuck out in my mind as being different from that node).

Speculation:

It might not have been tree model but tree-node that mattered.  The nodes for harvesting all look about the same to me.  So far what I got was always closely aligned with which tree model it was or which harvesting area it was.

 

I can't think of a better way to figure out how to get what you want then to spend a lot of time working an area over and keeping track of exactly what drops from what.  I was hunting for Lead-grey Scale Bugs and I was never able to find them .  I don't know if I couldn't find them because I was at the wrong nodes or because I was doing the wrong DoL job.

Edited by user Thursday, September 16, 2010 5:11:52 PM(UTC)  | Reason: Not specified

Fearsyth
#3 Posted : Thursday, September 16, 2010 5:16:52 PM(UTC)
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Lead-grey Scale Bugs I believe are quarrying.

As for the nodes, it wouldn't supprise me if there were different drops from different nodes, even if they are the same grade (just look as fishing for example). Knowing SE, it makes sense that you get what is related to what the node looks like.
Kida
#4 Posted : Friday, September 17, 2010 1:16:05 AM(UTC)
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I have also noticed that when you go harvesting you will get different items from different nodes but I am not sure if it is consistent. I could go to one node and get one kind of items and when returning to the same node later I may get other different items. I have not spend enough time testing this so I am not 100 percent sure but I will try to get more information during the weekend.
Vicious
#5 Posted : Sunday, October 03, 2010 12:33:36 PM(UTC)
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I have done quite a bit of reading online but I am not finding any patterns here. I've harvested all over Gridania. Speaking of which.. are there any grade 2 trees in Gridania? I have found grade 1 and grade 3 but no grade 2 not even with the ability to search them out.

I was told in the central forest here you could log walnut as well. In fact it says that on several forums but there are no grid locations given for those. Weird..

http://www.eorzeapedia.com/wiki/en/Walnut_Log - f it I updated it until they confirm whether I'm right or wrong.

I don't wanna say anything else as it's pure speculation on obtaining say.. elm logs consistently. Everything I read is speculation elsewhere. Yeah I'd have to do some extensive testing on at least 3 nodes so they'll refresh for me to see what they continually give me.

rumor I've read but lower part of the tree seems to give more log results. seems pretty thin to me.

 

update:  well that's what I get for visiting that site lol.  I wish they wouldn't put up false information like that without confirmation instead of word of mouth.  There are level2 trees outside gridania but way up to the northwest around the camp emerald moss area.  I haven't got there yet for map coords. but it's telling me they are right ahead of me in that area.  NOT in the central forest area directly south of Gridania.

It's actually the North Forest of The Black Shroud.. which for those who don't know the shroud is that whole forested area outside Gridania (if I'm correct..)

lvl 2 nodes may be in the east and west sections also but I found lvl 3 in the South forest and lvl 1 in the Central.

Edited by user Sunday, October 03, 2010 1:13:44 PM(UTC)  | Reason: Not specified


Rykah
#6 Posted : Monday, October 11, 2010 11:48:45 AM(UTC)
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I've been doing a lot of research on Botany and a lot of players are reporting that the height of the notch affects the type of items they get. Higher up on the scale gives more misc/cooking type items, while lower down gives more logs. Most of you probably already know this though.

Once we figure out the node and model types, my guess for logging specific items would be to combine using the correct notch at the correct node or model. I haven't found anywhere to look up locations, nodes, etc for specific items yet though.


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Leon
#7 Posted : Monday, October 11, 2010 1:12:10 PM(UTC)
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I've been specifically trying to isolate Maple Sap in the grade 1 area of Gridania because I need a lot of that to level up  my Alchemy to the next stage. What I've noticed is that when logging the maple trees in that area it is best for me (I get the most maple sap out of any other item when I am logging) to go 3 notches above the middle. Take this for what you will, but that is what has been happening for me.

 

As for logs being harvested easier from the bottom.. Well I haven't really noticed that much a pattern for that specific item. I get a lot of logs when I harvest from the top as well. There isn't really an imbalance.

One thing I can say with absolute certainty, though, is that where you start your notch out at effects what level of remainder you will start out with.

TruthShampoo
#8 Posted : Monday, October 18, 2010 2:32:42 PM(UTC)
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I've noticed that the tree directly northwest of Camp Skull Valley usually gives me arrowwood.
Fearsyth
#9 Posted : Monday, October 18, 2010 4:34:17 PM(UTC)
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Leon wrote:
One thing I can say with absolute certainty, though, is that where you start your notch out at effects what level of remainder you will start out with.

This is due to losing stamina from the first swing.  The further away from the correct spot, the more lose.  Also, the higher rank the item, the more loss.

Going by this on grade two fishing, I can usually tell what fish I hooked, and where to hit to reel it in just by the initial stamina loss.  I could probably use this to cancel non dark bass in schools, saving me a school catch being wasted on something like a crayfish.

Edited by user Monday, October 18, 2010 4:36:10 PM(UTC)  | Reason: Not specified

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TaruNiska on 10/30/2010(UTC)
GrimFaust
#10 Posted : Monday, October 18, 2010 11:39:34 PM(UTC)
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The resources that a node give are definitely static. I've tracked my mining and harvesting attempts and probably have close to 1000 attempts chartered, if not that, more. I've learned quite a bit about where resources are and how they're assituated. Nodes for Quarrying and Harvesting are all static, they're always guranteed to be up, they never dissipate like a Mining or Logging node. They also each have a unique table of 5 resources ranging from 2 common, 2 uncommon and 1 rare material. If you find a Quarry or Harvest point, go ahead and note it's quadrant and what you get from it. You'll soon see it has 5 different resources and they're always the same 5. I've also come to the conclusion that nodes don't have a refresh timer, unless you log out for a considerable time ( 24 hours maybe? ) What I mean by refresh time is that once you have exhausted your attempts on it, it will not just refresh so you can gather from the node again, unless like I said, you're logged for a considerable amount of time. The way I've found to refresh a node is to hit 2 other unique nodes and come back to the one you were at previously and it will be refreshed for use again. So, technically you could juggle 3 nodes and constantly go from 1, to 2 then 3 and go back to node 1 and can harvest it again. Although there is one caveat, the rule of 3 nodes for refreshing only seems to work for Mining and Logging nodes. It seems if you are doing Quarrying or Harvesting, it takes 4 nodes. I could be wrong on the 4 nodes though, I haven't tested that in awhile.

At any rate, regular Mining and Logging nodes are much like Quarry and Harvest points, they always have the same 5 resources on their table. The main difference though is that a Mining node or Logging node can be exhausted to the point that it is no longer harvestable by anyone until the location respawns. Furthermore, I've found that if you look at the map quadrants, each one will typically have the same 5 resources for Mining/Logging nodes within that quadrant. So to say, if you see a mining node in quadrant 20:19 and it has Alumen, Silex, Pyrite, Silver Ore and Silver Sand, it will always have those and any other Mining node within that quadrant will have the same 5 resources.

However, there is one catch I've bumped in to. In very rare occassions it appears that some quadrants can have 2 different sets of 5 resources for Mining nodes within the quadrant. So again, maybe in quadrant 20:19 you'll have a node with Alumen, Silex, Pyrite, Silver Ore and Silver Sand, then another mining node within 20:19 with Copper, Ice Rock, River Sand, Silex and Zync Ore. This is quite rare, but it is possible.

I have a pile of locations marked off that I track by quadrants, grade and general position of the node within the quadrant. I've also noted notches that I chose. I've found this info through quite a bit of observation and notation. If anyone would like to add to this info feel free to.

I hope my research on the subject proves useful.

Edited by user Monday, October 18, 2010 11:43:27 PM(UTC)  | Reason: Not specified

Leon
#11 Posted : Tuesday, October 19, 2010 4:11:40 AM(UTC)
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Fearsyth wrote:

Leon wrote:
One thing I can say with absolute certainty, though, is that where you start your notch out at effects what level of remainder you will start out with.

This is due to losing stamina from the first swing.  The further away from the correct spot, the more lose.  Also, the higher rank the item, the more loss.

Going by this on grade two fishing, I can usually tell what fish I hooked, and where to hit to reel it in just by the initial stamina loss.  I could probably use this to cancel non dark bass in schools, saving me a school catch being wasted on something like a crayfish.

 

That is not what I mean. Let's say the remainder bar has a total of 10. If I choose a notch of 3 in one instance, I might start with 8/10. On the same tree, if I start with -3, I might start with 7/10. This is before ever taking a swing at the tree at all. Does that make sense?

 

 

Sayoth
#12 Posted : Tuesday, October 19, 2010 4:23:12 AM(UTC)
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I believe the notch decides what you are aiming for. A high notch aims for high quality items and a low one aims for low quality. I tried many -5 notches and got very very few high quality items and at 5 notches I got more high quality items. This also means that it will be harder when having a high notch. The amount of remainder is almost always the same but the rate at which it goes down is faster on high quality items, I usually have 3-4 chops on high quality items and 5+ on lower quality items.

Tests were made on Grade 3 trees in Western Thanalan from at 21-23.

Edited by user Tuesday, October 19, 2010 4:28:59 AM(UTC)  | Reason: Not specified

GrimFaust
#13 Posted : Tuesday, October 19, 2010 9:53:28 AM(UTC)
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From what I've gathered in my data and other testers, notches represent what part of the node you wish extract from. Depending on what part of the node you extract from, the rationing of items shifts. For instance, if you swing nearer to the top of a tree node you will see a lot more feathers, fruit, sap and branches etc. However, if you swing nearer to the bottom you'll see a lot more logs and branches etc. There's probably a lot more testing that can be done, but essentially the notch will decide what ratio of the 5 items the node has that you'll get.

Another interesting bit on notches that I've noticed is that if I'm looking to do leves that require me to gather a specific item, going for the top notch usually works best. An example of a leve is the 'Ore for the Eye' from Camp Emerald Moss in Gridania. You need High-Quality Iron Ore and everytime I've gone for the top notch, I get my 3 pieces practically one after the other.

A goal I have is to get an accurate listing on one node and seggregate the attempts from the top, middle and bottom notch and figure out the ratios. This of course would take a great many attempts to give more accurate numbers. But I do believe the formula stands firm for all nodes. So, if you can figure the formula, you'll soon find the best notch to whack at to pick out which of the 5 resources a node has that you want.

Edited by user Tuesday, October 19, 2010 10:00:22 AM(UTC)  | Reason: Not specified

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Vicious on 10/19/2010(UTC)
Fearsyth
#14 Posted : Tuesday, October 19, 2010 10:17:27 AM(UTC)
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I was kind of thinking the same, like a decoder ring. You'll have to excuse the poor image.
 1 user thanked Fearsyth for this useful post.
Vicious on 10/19/2010(UTC)
Rykah
#15 Posted : Thursday, October 21, 2010 10:58:23 AM(UTC)
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GrimFaust - do you have a website or anything where you are keeping track of this, or just personal notes? I think a lot of people would be interested to see which quadrants have which items, like an item map that could be used to find the general area where a particular item is known to be mined/logged. I know you don't want to give away all your secrets, but the 5 possible items per node information you shared is very cool.

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GrimFaust
#16 Posted : Thursday, October 21, 2010 1:15:44 PM(UTC)
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Naw, I don't have a site. I pondered the idea of making a site with interactive maps, but I explained this idea to Kida and it seems like something he'd be interested in doing and is already developing with Google maps.

My personal records are basically all I go by. I have a notepad with around 1000 attempts recorded throughout the Gridania area with Mining/Quarrying and Logging/Harvesting. I have yet to do fishing however.

I was mostly personally intrigued by the gathering system and that's why I started it. I figured there had to be a method to the madness, because everytime I went out to harvest I always seemed to come back with not enough of what I needed and a bundle of stuff I never expected. I hope that sharing what I've found proves to help with testing and accurately measuring how the systems work. We all know that SE sure wont partake in unveiling functions like this, so it's up to the players!
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Kida
#17 Posted : Friday, October 22, 2010 1:35:08 AM(UTC)
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As GrimFaust said I am working on adding this... will have to add you GrimFaust to moderators if you are interested in adding this information to the maps I make?
I hope you will ... pretty please .... with sugar on top ^^
GrimFaust
#18 Posted : Friday, October 22, 2010 7:00:24 AM(UTC)
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Yeah, I could probably do that. I was eventually going to share my info somewhere anyway. 8)
Sinvergil
#19 Posted : Friday, December 31, 2010 12:18:59 PM(UTC)
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http://disciplesofthelan...amp;m=1693&#post1693 I've pinpointed the exact locations of many items from Logging and Harvesting in this guide, hope it helps!
Sinvergil
#20 Posted : Friday, December 31, 2010 12:21:05 PM(UTC)
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GrimFaust wrote:
<p>From what I've gathered in my data and other testers, notches represent what part of the node you wish extract from. Depending on what part of the node you extract from, the rationing of items shifts. For instance, if you swing nearer to the top of a tree node you will see a lot more feathers, fruit, sap and branches etc. However, if you swing nearer to the bottom you'll see a lot more logs and branches etc. There's probably a lot more testing that can be done, but essentially the notch will decide what ratio of the 5 items the node has that you'll get.<br /><br />Another interesting bit on notches that I've noticed is that if I'm looking to do leves that require me to gather a specific item, going for the top notch usually works best. An example of a leve is the 'Ore for the Eye' from Camp Emerald Moss in Gridania. You need High-Quality Iron Ore and everytime I've gone for the top notch, I get my 3 pieces practically one after the other. <br /><br />A goal I have is to get an accurate listing on one node and seggregate the attempts from the top, middle and bottom notch and figure out the ratios. This of course would take a great many attempts to give more accurate numbers. But I do believe the formula stands firm for all nodes. So, if you can figure the formula, you'll soon find the best notch to whack at to pick out which of the 5 resources a node has that you want.</p>


Generally logs / branches are found more towards the bottom, however once you get to Yew, Pine, and Mahogany trees, the correct notches are near the top ^.^, I'd love to see the info you got some day too!

Edited by user Friday, December 31, 2010 12:22:42 PM(UTC)  | Reason: Not specified

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