The resources that a node give are definitely static. I've tracked my mining and harvesting attempts and probably have close to 1000 attempts chartered, if not that, more. I've learned quite a bit about where resources are and how they're assituated. Nodes for Quarrying and Harvesting are all static, they're always guranteed to be up, they never dissipate like a Mining or Logging node. They also each have a unique table of 5 resources ranging from 2 common, 2 uncommon and 1 rare material. If you find a Quarry or Harvest point, go ahead and note it's quadrant and what you get from it. You'll soon see it has 5 different resources and they're always the same 5. I've also come to the conclusion that nodes don't have a refresh timer, unless you log out for a considerable time ( 24 hours maybe? ) What I mean by refresh time is that once you have exhausted your attempts on it, it will not just refresh so you can gather from the node again, unless like I said, you're logged for a considerable amount of time. The way I've found to refresh a node is to hit 2 other unique nodes and come back to the one you were at previously and it will be refreshed for use again. So, technically you could juggle 3 nodes and constantly go from 1, to 2 then 3 and go back to node 1 and can harvest it again. Although there is one caveat, the rule of 3 nodes for refreshing only seems to work for Mining and Logging nodes. It seems if you are doing Quarrying or Harvesting, it takes 4 nodes. I could be wrong on the 4 nodes though, I haven't tested that in awhile.
At any rate, regular Mining and Logging nodes are much like Quarry and Harvest points, they always have the same 5 resources on their table. The main difference though is that a Mining node or Logging node can be exhausted to the point that it is no longer harvestable by anyone until the location respawns. Furthermore, I've found that if you look at the map quadrants, each one will typically have the same 5 resources for Mining/Logging nodes within that quadrant. So to say, if you see a mining node in quadrant 20:19 and it has Alumen, Silex, Pyrite, Silver Ore and Silver Sand, it will always have those and any other Mining node within that quadrant will have the same 5 resources.
However, there is one catch I've bumped in to. In very rare occassions it appears that some quadrants can have 2 different sets of 5 resources for Mining nodes within the quadrant. So again, maybe in quadrant 20:19 you'll have a node with Alumen, Silex, Pyrite, Silver Ore and Silver Sand, then another mining node within 20:19 with Copper, Ice Rock, River Sand, Silex and Zync Ore. This is quite rare, but it is possible.
I have a pile of locations marked off that I track by quadrants, grade and general position of the node within the quadrant. I've also noted notches that I chose. I've found this info through quite a bit of observation and notation. If anyone would like to add to this info feel free to.
I hope my research on the subject proves useful.
Edited by user Monday, October 18, 2010 11:43:27 PM(UTC)
| Reason: Not specified