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I have not spent much time on other things than DoL and DoH. I have marauder at level 5 and archer at level 12 and that's it. I don't really do much else than fishing/mining/botanist when I have time to play the game. But that doesn't mean I wouldn't like to have a Chocobo so I looked in to how I was to obtain one.
Apparently you have to join one of the Grand Companies. In order to do this you would have to be level 22 DoW/DoM.
Are there really no way to obtain a Chocobo as a crafter or gatherer? I find this hard to believe but it seems this is actually the case.
So I am asking... is there no way for us gatheres (and crafters) to get a personal Chocobo or will I have to get archer (or other class) to level 22 and join the grand companies?
If this is the case I think SE really have to reconsider. It seems very strange that a player who have spent enough time in the game to get all DoL and DoH to level 50 (this is not me, just an example) should be able to get a Chocobo. A player like this would of course be able to get a DoW/DoM to level 22 and join the grand companies fairly quick but this should not be required in my opinion.
One could also argue that DoH don't need the Chocobos as they don't travel as much but this is certainly not the case with gatherers. They may be some of the people who spent most time in the game running around.
Let me hear your opinions please. I may have misunderstood something because this seems folly to me as I really don't have any interest in DoW/DoM
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 Rank: Veteran Groups: FFXIV Player, Moderator Joined: 9/27/2010(UTC) Posts: 1,014 Location: Texas
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22 is minimum dow/dom at first and it eventually gets up to 25. I'll post a link below for all the quests with info for each. You are required to do multiple missions for each city along the way. There is not fighting for every single mission but most do and most are very, very easy. I had a higher lvl mage do Their Finest Hour/Gridania for me vs the Rock Golem (basically 1 shotted it) but I was right at level 25 and the weapon they give you just for the fight blows I thought. http://ffxiv.gamerescape...ory:Grand_Company_Questsor use this link which has side quests, etc. Click on the city links at the bottom. http://ffxiv.gamerescape...rand_Companies_of_EorzeaMy thoughts are from what I have read DoL jobs will be able to fight later on so with that in mind I'm assuming they will change this. I think everyone needs at least 1 dow/dom job because in order to get specific (AF) type gear later on. I'm betting we will have to fight and will depend on whether DoL jobs at that time can fight or we need a dow/dom job. My point is one way or another you need a job that can fight anyways and getting to rank 25-30 is super easy now so might as well do it. I cannot guarantee the DoL fighting thing but I would of sworn I read that lately that they are considering that. I'm choosing Ul'dah I guess and I am on: http://ffxiv.gamerescape.com/wiki/Know_Your_EnemyMy highest DD job is 27 and I can't find any info on this NM so guess I'll find out. Edited by user Monday, November 07, 2011 6:52:55 AM(UTC)
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 Rank: Journeyman Groups: FFXIV Player
Joined: 4/30/2011(UTC) Posts: 123 Location: Toronto
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As I understand it DoL and DoH will be greatly simplified. Apparently people have been moaning and groaning and complaining a lot that they have to switch class in order to craft or mine or fish.
The producer is adamant that the main story lines require fighting. However, he did say that DoL and DoH will remain a part of the game because some people prefer it. There will be an option to still gather and craft, producing better results than the quick craft that is being introduced.
Time will tell. Until we get more details I do not think it's worth speculating.
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 Rank: Veteran Groups: FFXIV Player, Moderator Joined: 9/27/2010(UTC) Posts: 1,014 Location: Texas
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Eldr wrote:As I understand it DoL and DoH will be greatly simplified. Apparently people have been moaning and groaning and complaining a lot that they have to switch class in order to craft or mine or fish.
The producer is adamant that the main story lines require fighting. However, he did say that DoL and DoH will remain a part of the game because some people prefer it. There will be an option to still gather and craft, producing better results than the quick craft that is being introduced.
Time will tell. Until we get more details I do not think it's worth speculating. yeah I guess now thinking about ffxi.. we just had aprons, etc that gave + to our skill and fishing wasn't a job so I would be say 75 monk and go lvl up my fishing. lol.. kinda weird trying to remember stuff from 11 now. So basically people want it to be more like ffxi then huh. hmmm. So when you say simplify you mean in that regard or something else. I can't imagine simplifying dol jobs any more than they already are. |
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 Rank: Administration Groups: Administrators
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I really don't hope that they will make gathering skills instead of classes, that would be such a turn off... I can understand why people would want to gather while using other classes but switching is very easy (IMO).
We will just have to wait and see I guess but I must say that I am not in favor of a move like that. |
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 Rank: Veteran Groups: FFXIV Player, Moderator Joined: 9/27/2010(UTC) Posts: 1,014 Location: Texas
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Yeah I don't want to go back to how ffxi was in that regard either. It's not hard. Macro in the gear or just equip the tool. I get how Yoshi and SE are bending over backwards to make this game better but they have to remember that you have a lot of WoW and other mmo gamers playing this besides FFXI players and a lot of them are the major whiners on the lodestone or just people who didn't play ffxi at all. Yoshi needs to not bend to this bs. I've even seen people posting wanting crafting fully automated and people wanting the choice to start out at lvl 50. really? If DoL changes so be it but I hope it doesn't as well. The game is 1000 times easier than ffxi ever was from the start to finish for everything.. no need to simplify it more. They have to macro in gear swaps to change from any other job to job so why is it such a pain to switch to a dol job? I really hope that the pay to play weeds out a lot of the whiners. Edited by user Monday, November 07, 2011 10:46:32 AM(UTC)
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 Rank: Artisan Groups: FFXIV Player, Moderator Joined: 11/5/2010(UTC) Posts: 511 Location: Phoenix, AZ
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Seems to me that Yoshida is tailoring the story related stuff more towards battle classes. The old dev team made it to where crafters/gatherers could complete the main story, but this new company stuff doesn't favor those classes at all.
I don't know if they have plans to make it to where crafters/gatherers can do things alternatively to join a company or not. Once you're actually a member of a company you can turn in craftables/gatherables for company seals, so you don't need to do leves to accumulate those.
There's 3-4 company quests you have to do that require fighting before you can get to that point, and even then without doing the level 25 dungeon I don't think you'd still have enough seals to get a chocobo, so you'll have to do turn-ins. They've said they're making it easier to do turn ins for these items, I just don't know if it's coming in 1.20 or not. |
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 Rank: Recruit Groups: FFXIV Player
Joined: 10/1/2011(UTC) Posts: 34 Location: Australia
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I actually enjoyed Mining more before they simplified it. As it stands now (with tier 4 and 5 having the same items), you can pretty much mine anything in the game from level 25 on, and that leads to a glut of materials cheap on the market. Also, with only 4-5 items per point, you pretty much know what item you have (by the remainder bar) and can hit everything first attempt.
There's not much skill involved, stats have minimal impact, and there really arent any rare items from mining anymore. I hope they don't simplify it any further.
Crafting still involves skill, and balancing multiple stats to achieve those rare HQs which will make you some decent money. That's what I'd like to see back in gathering. |
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 Rank: Artisan Groups: FFXIV Player, Moderator Joined: 11/5/2010(UTC) Posts: 511 Location: Phoenix, AZ
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I've noticed this as well Courtney. Once my miner hit 28, I started mining the hell out of mythril and cobalt. I was leveling armorer so it wasn't actually for profit, but I imagine I could have made a pretty penny selling it.
I'm not sure what the market is like for ore on my server since I'm not exactly buying/selling it, but I did find that while I was doing cobalt in Cedarwood that I was getting a TON of iron, and it actually sells pretty well. There was a guy that had one stack up for 500g each and everyone else was like 1200+. I bought his stack and listed my other 2 up for 1000g and they sold in the time I listed them in the morning till when I got home from work. So you might want to look into iron some too, as it's a component to make cobalt ingots and used in a myriad of other items that people are probably power leveling through.
On an aside, it was mentioned that Yoshida is supposed to be detailing his plans for gatherers in his upcoming letter concerning class changes. From what I hear from Reinheart, who does translations of the JP community rep posts, the JPs are really up in arms about gatherers due the information released that they won't see to be able to do story related stuff going forward and it's going to be tailored towards battle classes. I'm eagerly awaiting that letter he's posting to see what he has to say about that and the other class changing incoming. |
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Iron is selling at about 100k a stack on Cornelia, which I guess is an indication of how many crafters are levelling on it. It's ok money and maybe the best money for a miner on Cornelia atm, but it's still only slow money and I can only put up 1-2 stacks at a time without risking a market crash.
By comparison, Mythril, which should be about the hardest item to mine (only from 4-5 tier points, only ever 1 ore per mine attempt) is only about 200k a stack for ore and 700k for ingots. I've got far more ingots levelling Gold from 32-34 in leve rewards than I got in mining 35-40 and crafting them.
It's all a bit ass about at the moment with not all that much of the high level ores needed, and a high supply being available (even from non gatherers) leading to pretty depressed prices. Hopefully the L6 points opening up will introduce some more items that are needed and can only be farmed by high level gatehrers (I'm guessing that at least gold and darksteel will be back!) |
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