 Rank: Artisan Groups: FFXIV Player, Moderator Joined: 11/5/2010(UTC) Posts: 511 Location: Phoenix, AZ
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The topic of gatherers has been a heated issue among the Japanese ever since the 2nd live letter. Yoshida finally gave his official stance on the future for DoL: http://forum.square-enix...post?p=439683#post439683 |
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 2 users thanked Orophin for this useful post.
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 Rank: Administration Groups: Administrators
Joined: 7/15/2010(UTC) Posts: 1,174 Location: Copenhagen, Denmark
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This is very interesting. Thanks for posting.
I have to agree with the views in the post. It doesn't make much sense to try to have the same content for both DoW/M and DoH and DoL. As stated you are an adventurer and you choose your path. That path will then define the content you get.
Then if you want to experience all the content you would have to get a lot of classes leveled up.
Makes sense. |
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 Rank: Artisan Groups: FFXIV Player, Moderator Joined: 11/5/2010(UTC) Posts: 511 Location: Phoenix, AZ
Thanks: 113 times Was thanked: 181 time(s) in 129 post(s)
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Yeah, I think one of the main points of contention was that the main story content was watered down to accommodate the DoL/DoH classes and Yoshida wants to make sure that the story content is challenging to the battle classes, which I agree with. He just needs to make sure what whatever content he develops for crafters and gatherers is engaging and rewarding, because those classes do not want to be treated as second class citizens. Edited by user Friday, November 11, 2011 9:07:56 AM(UTC)
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 Rank: Recruit Groups: FFXIV Player
Joined: 10/1/2011(UTC) Posts: 34 Location: Australia
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The gathering mini-game will be adjusted as follows up to the release of 2.0 (at the latest): •Gathering points will be searched for and discovered using a Disciple of the Land-specific ability •The gathering points discovered will have different levels, and they can be accessed based on class level •If the player has a sufficient Disciple of the Land level, it will be possible to gather at the point •Points with rare materials will move around within the area •Disciple of the Land-specific abilities will be heavily reviewed •A point system similar to TP and MP will be implemented (same for Disciples of the Hand) •A reward system similar to exp bonuses will be implemented for successful gathering attempts in succession (also for Disciples of the Hand) •Fundamental animation revamps •A system for easier gathering will be created (also for Disciples of the Hand)
I do like the sound of these, the implications being that higher level gatherers will be able to get better materials, and that there will be rare materials available in areas. Not sure I want it to be any easier than it is now, but maybe the easier gathering will just be for common items.
Looking forward to seeing it anyway! |
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