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Skiz
#21 Posted : Sunday, September 26, 2010 1:02:44 PM(UTC)
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I added probably over 75 entries yesterday while fishing. I'm still at the same spot, catching only one type of fish, but when I move spots again, I'll continue recording. I don't think it's very useful data to see one type of fish using one type of bait in one area. 

Fearsyth
#22 Posted : Sunday, September 26, 2010 2:31:59 PM(UTC)
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No, that's still useful, I helps show that that fish in that area is easily caught with that bait.
Like fishing in saltwater with moth pupae, you only gonna get kelp.
Kyreikal
#23 Posted : Sunday, September 26, 2010 10:01:39 PM(UTC)
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Not sure this is the right place but Maple Branch is missing from the Logging one.

 

Also, it lists shards as loot... So if you get shards do you make 2 entries?

Edited by user Sunday, September 26, 2010 10:03:00 PM(UTC)  | Reason: Not specified

Fearsyth
#24 Posted : Sunday, September 26, 2010 10:43:42 PM(UTC)
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Shards are listed because you can harvest them (well sort of, I don't really consider them to be harvestable/lootable, but just bonuses you get for doing things). I wouldn't list them in log though. For Land professions the shard you get is dependant on your stats.

Maple Branch should be fixed now.

Edited by user Sunday, September 26, 2010 10:46:04 PM(UTC)  | Reason: Not specified

Kida
#25 Posted : Monday, September 27, 2010 2:02:29 AM(UTC)
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Hi all

First of all sorry for the absence but had a very busy weekend. I am going to take a look at all the suggestions you guys have made.

Some fast replies:

Editing and deleting logs: Yes, this is something I hope to implement soon. I have had a lot of people tell me that they had made an error and have no way of correcting or deleting it.

Shards: Fearsyth is absolutely correct. Please don't log this. This is all depending on your own elemental points and not really something we need information about (at the moment at least).

Missing items: So far the item list is not all complete and there may be many things that are not in the database. I think we have all the fish but mined and logged items could be missing. There may be two "errors". 1: The item is not in the database or 2: the item is not marked as loggable or mineable. In either case let us know in the Additions forum or the Correction forum. Then I or one of the moderators will get it corrected and put on the list for you (remember that we are always looking for members to help with these things so let me know if you want to be able to do this yourself).

I am going to take a look at the issues tonight where I have some time to work on the system. Lastly let me tell you that we have more than 1500 logs in four days. I am very excited about this and will need to sit down and consider how this information is best used and how I should use it to benefit all. Also I promised a way to export your own logs... this is not forgotten either. Once again thanks to all who have contributed.
Kyreikal
#26 Posted : Monday, September 27, 2010 12:56:10 PM(UTC)
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Ahh, ok then.

Funny though, I have lightning points coming out the nose and all Im getting is earth and fire shards.
Kida
#27 Posted : Monday, September 27, 2010 1:26:59 PM(UTC)
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Kyreikal wrote:
Ahh, ok then.

Funny though, I have lightning points coming out the nose and all Im getting is earth and fire shards.


Thanks for the feedback... maybe we need to reconsider this. I was sure I had read that SE had made this official but of course I can't find a link for this.

Should we add another drop with information on crystal/shards obtained through gathering? What is the general opinion on this?
Fearsyth
#28 Posted : Monday, September 27, 2010 2:58:29 PM(UTC)
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Well, I first though it wa node related. But then I thought I was wrong. I do know that you can get all shards by fishing.

Well, Square never said the shards you get are based on your stats. I believe they said you stats can effent what you get. I know for mob drops, each mob will only drop three specific shards, no matter what your points are. Your points are supposed to change the rate at which they drop.

So even if nodes are the same way at mobs, one persons rate for wind whards may be 40%, anothers may be 10%. Can we try fishing at the fountain between the Ul'Dah repair NPC and Inn? The initial test I did in beta, I only recieved fire, wind, and water there. I just thought I later got something else from there, but I could be mistaken.
Porkbeast
#29 Posted : Monday, September 27, 2010 4:00:37 PM(UTC)
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Kida, thanks for adding the edit functionality.

I think the tool tip on the second last weather icon should be fog, not snow.
I am fishing in Skull Valley right now and it's definitely not snowing; but it is foggy.
Fearsyth
#30 Posted : Monday, September 27, 2010 5:06:20 PM(UTC)
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Here's a full quality image of that icon.  It does kind of look like fog more than snow.  A have yet to see either in-game.

Edited by user Monday, September 27, 2010 5:08:32 PM(UTC)  | Reason: Not specified

Kyreikal
#31 Posted : Monday, September 27, 2010 6:41:14 PM(UTC)
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Could it be possible that shards are affected by the moons and weather maybe? I have no data on that but its a possibility.
tammany tzu
#32 Posted : Tuesday, September 28, 2010 4:08:19 AM(UTC)
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Absolutely great idea.  I would certainly read the results with anticipation, though I am not sure I am bright enough to assist with data.

I do know I'm catching so many different kinds of fish, in so many locations and I can't YET figure out the what's or why's of it all.  I can't really tell grade from bait...as far as what I'm catching. Perhats being only Rank 11 has some bearing, IDK.

Anyway, it's a good idea you have there.

thanks for helping,

tammany tzu

Kida
#33 Posted : Tuesday, September 28, 2010 4:43:45 AM(UTC)
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Tammany... If you are able to get fishing to rank 11 I should say that you are more than capable of using the logger. I have made a guide to how it works if you want some assistance.

From your other posts I can see that you would definitely be a good resource for information. So far "only" 26 different kind of fish have been caught in 12 different areas. If you want to share your experiences by using the logger it would really be appreciated.

Edited by user Tuesday, September 28, 2010 4:50:40 AM(UTC)  | Reason: Had more to add

TaruNiska
#34 Posted : Monday, October 11, 2010 6:09:55 PM(UTC)
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I may be late in putting my vote in for the system but I have to say I'm very glad it was implemented. Pretty much if someone has a computer that will run FFXIV, it won't take anything noticeable away from gameplay to play in windowed mode and tab out to a page. Not having to pen&paper it saves so much time in the long run that tabbing out isn't even a nuisance. Very easy to switch to the page and click 3-4 things quickly while waiting for your axe or pole or pick to be readied for the next strike. ^.^

As for the depth thing, I very much believe that comes into play when trying to target fish. I agree with Juhuri that it seems the middle gives you a more even chance of catching all fish in that area. Given SE's love of in-game realism, it would make sense that certain fish are found more along the bottoms of rivers and lake beds and oceans while others congregate more towards the top. There's still a chance you'd get a bottom dweller swimming near the surface, and vice versa, but setting your depth to something you know the fish likes will garner more positive results.

And as for the shard thing, I do believe your elemental stat points have some say in which shards you gather more frequently, but mine are all dead even with each other and I still get more than one type of shard over others depending what I'm doing, the area, the weather, etc. I've been logging shard counts along with items because of this but can easily go through and remove them if it's not something needed in the database.
Laotzu
#35 Posted : Wednesday, October 13, 2010 10:09:11 AM(UTC)
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The edit function is fantastic! As is the pop up warning about moon and weather inputs.

Would definitely like:

A comments box/field. Mainly because I'd like to record the sub-locations for myself, even if thats not ready to be put into the tool. e.g. Skull Valley lower cliffs have different results from the Northern beach cave with the shallow water. However could just be for anything, say if I wanted to put in my DEX stat at the beginning of a run of fishing.

Ability to enter Rank Points when you lose a fish. You get points if you hook and lose a fish, so when I'm trying to use the data to work out the best place to maximise Rph, I don't want to miss that data.

A purge of the pre-retail data in the database.

That's basically it. Well it would be nice to have a look at the data as a whole, there are a couple of aspergers freakazoids in the goon squad who would analyze the shit out of the data for us :)

There's a little issue with that if people put in fish RP when on a leve under Guardian's aspect, in particular on the Fishing Location leves, thats artificially inflated with no flag. However, it wouldn't be at all hard to filter out those observations I don't think.

It also might be fun to note who first discovered a fish at all, who discovered that a fish was in x location and with what bait. You've got all that data though so you can do this later on.

Edited by user Wednesday, October 13, 2010 1:25:36 PM(UTC)  | Reason: Not specified

Meritus
#36 Posted : Thursday, October 28, 2010 9:11:13 PM(UTC)
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I do agree on the pre-retail data purge cause a lot of things changed since then.
Meritus
#37 Posted : Thursday, October 28, 2010 9:14:41 PM(UTC)
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Also what about the different stats for gathering don't they play a huge part of what you catch, the quality, and the amount of what you caught. So should that not be a factor in the logger???
juhuri
#38 Posted : Monday, November 22, 2010 2:21:49 PM(UTC)
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Lodestone: "The positioning of a slider represents what portion of the deposit, tree, or water is being targeted. This determines what items a player will be capable of obtaining."
Purplenv
#39 Posted : Tuesday, November 30, 2010 8:53:18 AM(UTC)
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Notches are very important now, and can amplify your desired results to a large degree.

Every item now has its own sweat spot. This is NOT on a per node basis, and IS only consistant for the specific item.

What you will want to resord, is the harvested item, or even the damaged item, your position on the notch scale, and wether it said the item was sensed higher or lower. If you are on the sweat spot, it says something about the item being exactly where you are targeting.

Few things,

You can not force an item to drop from a node that is not naturally on its loot list. (Pine trees only drop pine logs, and branches, you can not make the node give you yew materials)
The same type of tree can different additional item reqards, not all yew trees across all areas also have crow feathers on their loot list.
Targeting the sweat spot only increases the chance for the targeted item, you will still get other misc items from the nodes loot table.

Create a list, recognize your node type as quickly as possible, and target your best result from that node.

Few methods to record the notch scale,
Starting point is zero, and you have +5, or -5 positions from there.
Top of the scale is 1, and goes to 11.
Top of the scale is 0, and goes to 10.

I use the last one on that list.
To give a tidbit, I would state that my results show 6 (on my scale), as the sweat spot for Oak logs. This location is most easily found by keying down one notch from the default position, however you want to call it.
(Note, I am primary Botany, and this new feature is much easier to test using botany, because it is very easy to determine the type of tree you are harvesting early on. The theory and implimentation however, still works very well for fishing, and easier then mining, since you are not moving nodes, and your potential loot list will not change per fishing session. As 21 fishing, I easily fished up 6 hammerhead sharks in cedarwood following the patch, using the specific target location. IIRC was 6-*default position down one*
Needed to get Shark Oil pronto for my guildies)

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