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Eldr
#1 Posted : Tuesday, June 05, 2012 1:25:23 PM(UTC)
Eldr


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FFXIV at E3

Feast your eyes on this, and enjoy! Woot

Edited by user Sunday, June 10, 2012 11:37:09 AM(UTC)  | Reason: Not specified

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Raldo
#2 Posted : Tuesday, June 05, 2012 2:26:22 PM(UTC)
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I wonder if that's concept art for DoL/DoH AF gear (BTN + ARM)...
Vicious
#3 Posted : Tuesday, June 05, 2012 3:57:13 PM(UTC)
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Pretty cool stuff. Can't wait for 2.0. Love all the artwork and images.

DoL artwork:

Edited by user Sunday, June 10, 2012 11:37:36 AM(UTC)  | Reason: Not specified


Eldr
#4 Posted : Wednesday, June 06, 2012 6:33:58 AM(UTC)
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We know that the new FFXIV v2.0 engine incorporates some of the Luminous Engine, but it is modified for MMORPG gaming.

Square Enix has released a demo of what the new engine can do. This is not to say that the new v2.0 client will use all of the Luminous Engine, but it probably gives us a good hint of where they are going.

May I suggest you watch this in 720p or higher, and clear the area around you, we would not want you to get a mouth full of dust when your jaw hits the floor.

Keep in mind that this was recorded in real time, not pre-rendered:

Lumious Engine Preview
Sanada Yukimura
#5 Posted : Wednesday, June 06, 2012 3:59:00 PM(UTC)
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Looks wicked sick, but I can't even begin to imagine the necessary pc specs you'd need for that


Truvy
#6 Posted : Wednesday, June 06, 2012 9:24:24 PM(UTC)
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I dont foresee a increase in specs. Remember, when this first launched people were crazy over getting the BEST benchmarks they could with uber dual-vid cards, OCing, etc. I bet they dont even raise the requirements one bit.
Sanada Yukimura
#7 Posted : Thursday, June 07, 2012 2:21:08 AM(UTC)
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Well, as it is right now I can't play ffxiv in anything close to normal settings, and I only fish :p


Vicious
#8 Posted : Thursday, June 07, 2012 5:27:49 AM(UTC)
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if it's a laptop then you might be in a bind as far as upgrading. I always recommend a desktop for pc gaming where you can upgrade more easily and troubleshoot parts.. in my opinion.

I'm about to upgrade some parts on mine but I'm waiting on the ps3 version to come out this year so my pc .. if encounters any issues won't cause me playing downtime. Plus I'll play on both.

Gamer Escapes interview with Yoshi:
http://ffxiv.gamerescape...-train-tracks-and-rocks/

The whole primal thing sounds weak to me. I think primals are something to be enjoyed by everyone. Most will basically never see these now. I could care less knowing the weather changed cause the same few ls's are always grabbing the primes and using them.

Supposedly this is facing Ul'dah and at the very end of the interview he discusses land and city changes and also discusses the use of Jump or lack thereof.



One portion of that Interview I found interesting.. sucks downtime but it's a must:


GE: Speaking of Beta, will there be downtime between current game and 2.0?

Yoshida: What’s going to happen is that after the current version is finished and storyline over, the servers will go down and the 2.0 beta will start up. We want to make sure we don’t make the same mistake as before, and want to be sure we have enough time not only for the beta test but also to get feedback from the players and leave enough time to implement that feedback. Also, keep in mind that transferring the characters to the new servers and systems could take up to a month. So that process will be running while the beta test is in place. There can’t be a launch immediately after the current servers are shut down.
GE: So the beta test and current game will not be operating simultaneously?

Yoshida: No. Because we need the time to convert the data from the current version to the new version, we can’t have people keep playing because they will keep updating their data. That doesn’t mean we are not going to work hard to make sure the servers aren’t down for a long time. We know that the community is there and want to maintain that community.

GE: How much downtime do you expect between the end of the beta test and the launch 2.0?

Yoshida: It won’t be anything like the next day, but we hope to have it be as short as possible. We need enough time to make sure everything is right and start it smoothly.

GE: Do you have any ideas yet on how will people get into beta?

Yoshida: We decided not to tie it directly to the legacy campaign, but we want to prioritize getting the current players that are playing now into beta.

Edited by user Thursday, June 07, 2012 5:55:01 AM(UTC)  | Reason: Not specified


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Raldo on 6/7/2012(UTC)
Eldr
#9 Posted : Thursday, June 07, 2012 7:01:44 AM(UTC)
Eldr


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Regarding the cities: Yoshida said they will not be changing much at all because it would add too much development time.
Vicious
#10 Posted : Thursday, June 07, 2012 8:35:53 AM(UTC)
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The PS3 version is especially targeted to new players, so he believes they should start promotions from zero When they open a promotion site for the PS3 version, it will begin with the very basics, such as an introduction to the world of Eorza.
* * *
On the area of graphics, Yoshida noted that the game's graphics engine, which he's had a hand in since concept creation, is built upon the idea of showing as many players as possible. Also, it's designed to be extremely customizable, allowing it to run on high spec PCs, low spec PCs and PlayStation 3.

All the screens we've seen thus far have been from the PC version, said Yoshida. The quality will go up by about 15% from what we're seeing now.
* * *
Yoshida personally feels that FFXIV should be a fan service title. They're adding elements from past FF games, recreated with FFXIV-level graphics and in the FFXIV world style.
* * *
Famitsu.com asked Yoshida what's certain to be a common question as Version 2.0's release approaches: how about an Xbox 360 version? Replied Yoshida: "It's an MMORPG, so I believe we should have as many players as possible playing it, and when thinking about it as a business, I believe it is my job to get as many accounts made as possible.

So I won't say that there is no possibility. However, until we deliver the promised PlayStation 3 version, no matter what we say, people will ask "Seriously?" and "Uhh, how about getting that Version 2.0 running first?", so we must first concentrate on getting Version 2.0 out.
* * *
Version 2.0's roadmap is currently running on schedule. They plan on beginning full promotions around August and starting an alpha test in late September. The plan is to start a beta test without too much wait after that.

Raldo
#11 Posted : Thursday, June 07, 2012 8:56:33 AM(UTC)
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Quote:
After our questions, Yoshida grabbed a laptop (A Sony Vaio equipped with an Intel Core I7 and a Radeon GPU) and loaded up a male Miqo’te Paladin (complete with relic weapons) in the Black Shroud.

I'm thinking the specs will be either decreasing or staying the same, since he used a laptop. That's no paltry laptop, I'm sure, but raising the specs on a game that's already out would be a pretty dick move. If the graphics were properly optimized, I don't think it would be terribly difficult, because the system right now is rather wasteful.

It's no doubt that the screenshots provided were likely from an absurd-spec machine with the settings cranked all the way up. I'm sure the quality won't actually look that different from what we already have in game. You can already make the game look damn good if you crank all the knobs up, but that makes my setup run at 1~2fps (or less).

Edited by user Thursday, June 07, 2012 9:02:57 AM(UTC)  | Reason: Not specified

Eldr
#12 Posted : Thursday, June 07, 2012 3:01:31 PM(UTC)
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First of the two benchmarks is scheduled for end September, so only 4 months or so then we can see for ourselves how the engine does.
Koroma
#13 Posted : Thursday, June 07, 2012 7:13:00 PM(UTC)
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Aww i was going to post about the GE interview, since it was the only good Interview and had dol/doh info. You beat me to it but you left out the Important part:

Quote:
GE: What can you tell us about changes to the crafting system in 2.0?

Yoshida: In looking at the screenshot of the carpenter, you probably noticed that there is now “CP” – that stands for crafting points (tentative name). Like how the disciples of magic and war have TP, there will be a point system for the disciples of the hand, and also the disciples of the land classes as well. The new crafting system will use these points in order to utilize different actions (shown on the action bar). When crafting in the current version, the player is basically using the same skills repeatedly. With 2.0 the goal is to have a system where the players has to make more decisions as to which skill to use depending on the difficulty of the recipe and type of item. So, for example, depending on what you craft, and whether you are looking for quality or quantity, you will have to decide which skill or action will be most beneficial, and consider the CP cost of that action.

Another common complaint from the disciple of the hand players is that there is no visual representation of the available recipes. With 2.0 there will be a recipe book, which will tell you not only what is required for each recipe, but what ingredients you are missing. From there, you can click and enter the crafting interface. The goal is for a “streamlined” and “stress free” system.

We also understands that some players don’t get deep into crafting, so we also want to have a system in place where, if the item is easy enough to make, there is a one-button click to craft an item.

GE: We noticed that the action bar on the Carpenter is different from what we see currently (i.e. Throw Rock, etc.) Is this part of that new system?

Yoshida: Definitely. There will be more actions to pick and choose from for different situations.


All sounds good to me i Interpet the part i highlighed I take to mean more then Hasty Hand.

Honestly i can Imagine how this CP system would work for DOH im more interested how they Implenment it for DOL

Side note: my sigs been broken since last summer/fall

Edited by user Thursday, June 07, 2012 7:15:04 PM(UTC)  | Reason: Not specified

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Vicious on 6/7/2012(UTC)
Vicious
#14 Posted : Thursday, June 07, 2012 7:35:32 PM(UTC)
Vicious


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Try xivpads.com they have some sigs like mine.. lots of options. code works, updates fast. They are also going to add more.

http://xivpads.com/?Signature

Edited by user Thursday, June 07, 2012 7:43:45 PM(UTC)  | Reason: Not specified


Eldr
#15 Posted : Monday, June 11, 2012 1:42:47 PM(UTC)
Eldr


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In case anyone was doubting that the Luminous Engine video was real time, have a look here:

Extended Luminous Eninge Preview

The fun starts at around 3:35.
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Vicious on 6/11/2012(UTC), Kida on 6/12/2012(UTC)
Vicious
#16 Posted : Monday, June 11, 2012 3:13:38 PM(UTC)
Vicious


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wanted to watch it but the stream kept buffering lol.. I'll find it on youtube or something.

Kida
#17 Posted : Tuesday, June 12, 2012 4:07:14 AM(UTC)
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I got to see most of it but it also played some tricks on me and started over. The part I did get to see was amazing though. I am so impressed with the things they are doing in this movie and this just gets my hopes for 2.0 even higher.

I can't wait to see some game play from 2.0. I think it's going to be mind blowing :D

Thanks for the link
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